Sfoglia per Afferenza Dipartimento di Ingegneria e scienze dell'informazione e matematica
G-symplecticity implies conjugate-symplecticity of the underlying one-step method
2013-01-01 D'Ambrosio, R.; Hairer, E.; Zbinden, C. J.
GaAs Balanced Amplifier for Ka-Band Space Communications System
2018-01-01 Pantoli, L.; Barigelli, A.; Leuzzi, G.; Vitulli, F.; Suriani, A.
GaAs Balanced Amplifier for Ka-Band Space Communications System
2018-01-01 Pantoli, L.; Barigelli, A.; Leuzzi, G.; Vitulli, F.; Suriani, A.
GaAs MMIC tunable active filter
2017-01-01 Pantoli, Leonardo; Stornelli, Vincenzo; Leuzzi, Giorgio; Li, Hongjun; Hu, Zhifu
Gallium arsenide 0.5-18 GHz Antenna Front-end with Integrated Limiter and Differential to Single Ended Low-Noise Amplifier
2018-01-01 Pantoli, Leonardo; Stornelli, Vincenzo; Leuzzi, Giorgio; Bartocci, Marco; Trotta, Fabrizio; Gaetano, Domenico; Manna, Antonio; Ciacia, Egidio; Di Paolo, Franco
Game Theoretical Issues in Optical Networks
2006-01-01 A., Fanelli; Flammini, Michele; Melideo, Giovanna; L., Moscardelli; A., Navarra
Game-Theoretic Approaches to Optimization Problems in Communication Networks.
2010-01-01 Bilo', V.; Caragiannis, I.; Fanelli, A.; Flammini, Michele; Kaklamanis, C.; Monaco, Gianpiero; Moscardelli, L.
Games and Software Engineering: Engineering fun, inspiration, and motivation
2023-01-01 Bucchiarone, Antonio; Cooper, Kendra M. L.; Lin, Dayi; Melcer, Edward F.; Sung, Kelvin
GamiDOC: A Tool for Designing and Evaluating Gamified Solutions
2022-01-01 Bassanelli, Simone; Bucchiarone, Antonio
GamiDOC: The Importance of Designing Gamification in a Proper Way
2024-01-01 Bassanelli, S.; Bucchiarone, A.; Gini, F.
Gamification and Virtual Reality for Digital Twins Learning and Training: Architecture and Challenges
2022-01-01 Bucchiarone, Antonio
Gamification for behavior change: A scientometric review
2022-01-01 Bassanelli, Simone; Vasta, Nicola; Bucchiarone, Antonio; Marconi, Annapaola
Gamification-and Virtual Reality-Based Learning Environment for UML Class Diagram Modeling
2024-01-01 Yigitbas, E.; Schmidt, M.; Bucchiarone, A.; Bassanelli, S.; Engels, G.
Gamification-based UML learning environment in virtual reality
2022-01-01 Yigitbas, Enes; Schmidt, Maximilian; Bucchiarone, Antonio; Gottschalk, Sebastian; Engels, Gregor
Gamified and Self-Adaptive Applications for the Common Good: Research Challenges Ahead
2021-01-01 Bucchiarone, Antonio; Cicchetti, Antonio; Bencomo, Nelly; Loria, Enrica; Marconi, Annapaola
Gamified Tangible IoT for Education: Exploring Usability in SmartGame
2024-01-01 Gini, Federica; Andrao, Margherita; Bagna, Michele; Bucchiarone, Antonio; Treccani, Barbara; Zancanaro, Massimo; Marconi, Annapaola
Gamify the Audiation: The CrazySquare Project
2019-01-01 Caruso, F; Di Mascio, T; Pennese, M
Gamify your eld studies for learning about your learners.
2014-01-01 Di Mascio, T; Gennari, R; Vitorini, P; Vicari, R; de la Prieta, F
Gamify your field studies for learning about your learners
2014-01-01 di Mascio, T.; Gennari, R.; Melonio, A.; Vittorini, P.
Gamifying model-based engineering: the PapyGame experience
2023-01-01 Bucchiarone, A.; Savary-Leblanc, M.; Le Pallec, X.; Cicchetti, A.; Gerard, S.; Bassanelli, S.; Gini, F.; Marconi, A.
Titolo | Data di pubblicazione | Autore(i) | File |
---|---|---|---|
G-symplecticity implies conjugate-symplecticity of the underlying one-step method | 1-gen-2013 | D'Ambrosio, R.; Hairer, E.; Zbinden, C. J. | |
GaAs Balanced Amplifier for Ka-Band Space Communications System | 1-gen-2018 | Pantoli, L.; Barigelli, A.; Leuzzi, G.; Vitulli, F.; Suriani, A. | |
GaAs Balanced Amplifier for Ka-Band Space Communications System | 1-gen-2018 | Pantoli, L.; Barigelli, A.; Leuzzi, G.; Vitulli, F.; Suriani, A. | |
GaAs MMIC tunable active filter | 1-gen-2017 | Pantoli, Leonardo; Stornelli, Vincenzo; Leuzzi, Giorgio; Li, Hongjun; Hu, Zhifu | |
Gallium arsenide 0.5-18 GHz Antenna Front-end with Integrated Limiter and Differential to Single Ended Low-Noise Amplifier | 1-gen-2018 | Pantoli, Leonardo; Stornelli, Vincenzo; Leuzzi, Giorgio; Bartocci, Marco; Trotta, Fabrizio; Gaetano, Domenico; Manna, Antonio; Ciacia, Egidio; Di Paolo, Franco | |
Game Theoretical Issues in Optical Networks | 1-gen-2006 | A., Fanelli; Flammini, Michele; Melideo, Giovanna; L., Moscardelli; A., Navarra | |
Game-Theoretic Approaches to Optimization Problems in Communication Networks. | 1-gen-2010 | Bilo', V.; Caragiannis, I.; Fanelli, A.; Flammini, Michele; Kaklamanis, C.; Monaco, Gianpiero; Moscardelli, L. | |
Games and Software Engineering: Engineering fun, inspiration, and motivation | 1-gen-2023 | Bucchiarone, Antonio; Cooper, Kendra M. L.; Lin, Dayi; Melcer, Edward F.; Sung, Kelvin | |
GamiDOC: A Tool for Designing and Evaluating Gamified Solutions | 1-gen-2022 | Bassanelli, Simone; Bucchiarone, Antonio | |
GamiDOC: The Importance of Designing Gamification in a Proper Way | 1-gen-2024 | Bassanelli, S.; Bucchiarone, A.; Gini, F. | |
Gamification and Virtual Reality for Digital Twins Learning and Training: Architecture and Challenges | 1-gen-2022 | Bucchiarone, Antonio | |
Gamification for behavior change: A scientometric review | 1-gen-2022 | Bassanelli, Simone; Vasta, Nicola; Bucchiarone, Antonio; Marconi, Annapaola | |
Gamification-and Virtual Reality-Based Learning Environment for UML Class Diagram Modeling | 1-gen-2024 | Yigitbas, E.; Schmidt, M.; Bucchiarone, A.; Bassanelli, S.; Engels, G. | |
Gamification-based UML learning environment in virtual reality | 1-gen-2022 | Yigitbas, Enes; Schmidt, Maximilian; Bucchiarone, Antonio; Gottschalk, Sebastian; Engels, Gregor | |
Gamified and Self-Adaptive Applications for the Common Good: Research Challenges Ahead | 1-gen-2021 | Bucchiarone, Antonio; Cicchetti, Antonio; Bencomo, Nelly; Loria, Enrica; Marconi, Annapaola | |
Gamified Tangible IoT for Education: Exploring Usability in SmartGame | 1-gen-2024 | Gini, Federica; Andrao, Margherita; Bagna, Michele; Bucchiarone, Antonio; Treccani, Barbara; Zancanaro, Massimo; Marconi, Annapaola | |
Gamify the Audiation: The CrazySquare Project | 1-gen-2019 | Caruso, F; Di Mascio, T; Pennese, M | |
Gamify your eld studies for learning about your learners. | 1-gen-2014 | Di Mascio, T; Gennari, R; Vitorini, P; Vicari, R; de la Prieta, F | |
Gamify your field studies for learning about your learners | 1-gen-2014 | di Mascio, T.; Gennari, R.; Melonio, A.; Vittorini, P. | |
Gamifying model-based engineering: the PapyGame experience | 1-gen-2023 | Bucchiarone, A.; Savary-Leblanc, M.; Le Pallec, X.; Cicchetti, A.; Gerard, S.; Bassanelli, S.; Gini, F.; Marconi, A. |
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