The paper presents the design of three serious games for teaching the basis of the von Neumann’s machine in a 3D environment. For this objective, the paper initially defines a framework useful to describe the design, then uses the framework to introduce the games. Furthermore, it presents a first prototype of one of the described games. It then describes the protocol that will used to evaluate the usability, proficiency and psychological effectiveness of such games, and ends with a brief discussion on the proposed study. © Springer International Publishing Switzerland 2016.

A study on teaching and learning the von neumann machine in a 3D learning environment

Cecilia Maria Rosita;De Gasperis Giovanni
2016-01-01

Abstract

The paper presents the design of three serious games for teaching the basis of the von Neumann’s machine in a 3D environment. For this objective, the paper initially defines a framework useful to describe the design, then uses the framework to introduce the games. Furthermore, it presents a first prototype of one of the described games. It then describes the protocol that will used to evaluate the usability, proficiency and psychological effectiveness of such games, and ends with a brief discussion on the proposed study. © Springer International Publishing Switzerland 2016.
2016
978-331940164-5
File in questo prodotto:
Non ci sono file associati a questo prodotto.
Pubblicazioni consigliate

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11697/120844
Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus 0
  • ???jsp.display-item.citation.isi??? 0
social impact