TERENCE is an FP7 ICT European project that developed a technology enhanced learning system for supporting its learners, who are primary school children, and their educators. In the course of the project, we run field studies with a large number of learners for analysing the context of use of the system. This paper explains why project constraints triggered the gamification of the field studies, as well as how the field studies were conducted. This paper ends by rummaging over the pros and contras of gamifying field studies as in TERENCE. © Springer International Publishing Switzerland 2014.

Gamify your field studies for learning about your learners

di Mascio T.;Vittorini P.
2014-01-01

Abstract

TERENCE is an FP7 ICT European project that developed a technology enhanced learning system for supporting its learners, who are primary school children, and their educators. In the course of the project, we run field studies with a large number of learners for analysing the context of use of the system. This paper explains why project constraints triggered the gamification of the field studies, as well as how the field studies were conducted. This paper ends by rummaging over the pros and contras of gamifying field studies as in TERENCE. © Springer International Publishing Switzerland 2014.
2014
978-3-319-07697-3
978-3-319-07698-0
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11697/141439
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