Selfish Network Creation focuses on modeling real world networks from a game-theoretic point of view. One of the classic models by Fabrikant et al. (2003) is the network creation game, where agents correspond to nodes in a network which buy incident edges for the price of α per edge to minimize their total distance to all other nodes. The model is well-studied but still has intriguing open problems. The most famous conjectures state that the price of anarchy is constant for all α and that for α ≥ n all equilibrium networks are trees. We introduce a novel technique for analyzing stable networks for high edge-price α and employ it to improve on the best known bound for the latter conjecture. In particular we show that for α > 4n − 13 all equilibrium networks must be trees, which implies a constant price of anarchy for this range of α. Moreover, we also improve the constant upper bound on the price of anarchy for equilibrium trees.
|Titolo:||On the Tree Conjecture for the Network Creation Game|
|Data di pubblicazione:||2020|
|Appare nelle tipologie:||1.1 Articolo in rivista|