The “game” can be considered as a meta-design element useful for the emergence of collaborative processes and of new properties in the urban environment. These elements cause a transformation of the urban environment. In addition to the verbal languages, also the non-verbal languages can be used by citizens/players as performative “utterances” that allow both to communicate with the others and to create, to build, and to renovate. In this context, a systemic continuity among game, social systems, and architectural elements can be identified.

The game as the central element of interactive and social systems for the transformation of the urban environment

Opromolla A;
2020-01-01

Abstract

The “game” can be considered as a meta-design element useful for the emergence of collaborative processes and of new properties in the urban environment. These elements cause a transformation of the urban environment. In addition to the verbal languages, also the non-verbal languages can be used by citizens/players as performative “utterances” that allow both to communicate with the others and to create, to build, and to renovate. In this context, a systemic continuity among game, social systems, and architectural elements can be identified.
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11697/260552
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