Sfoglia per Autore
Crazy Square
2019-01-01 Caruso, Federica; DI MASCIO, Tania; D'Errico, Alessandro; Marco, Pennese; Pomante, Luigi; Rinaldi, Claudia; Santic, Marco
Gamify the Audiation: The CrazySquare Project
2019-01-01 Caruso, F; Di Mascio, T; Pennese, M
Age & Gender Classifier for Edge Computing
2019-01-01 Giammatteo, P; V Fiordigigli, F; Pomante, L; DI MASCIO, Tania; Caruso, Federica
Development of an extended topology-based lightweight cryptographic scheme for IEEE 802.15.4 wireless sensor networks
2020-01-01 Tiberti, W; Caruso, Federica; Pomante, L; Pugliese, M; Santic, M; Santucci, F
Towards a gamified musical skill learning model (mus-lm): structural aspects.
2020-01-01 Di Mascio, T; Tarantino, L; Caruso, F
Designing IVR Serious Games for People with ASD: an innovative approach
2020-01-01 Caruso, F.; Di Mascio, T.
Designing IVR Serious Games for People with ASD. Advances in Intelligent Systems and Computing,
2021-01-01 Caruso, F.; Di Mascio, T.
MONICA vision: An approach, a model and the interactive tools for cyber-physical systems designers
2021-01-01 Di Mascio, T.; Caruso, F.; Tarantino, L.; Valente, G.
Serious Games for Autism Based on Immersive Virtual Reality: A Lens on Methodological and Technological Challenges
2022-01-01 Barletta, V. S.; Caruso, F.; Mascio, Di; T., Piccinno
MONICA “On-the-Job” Technology-Enhanced Learning Environment: An Empirical Evaluation
2022-01-01 Caruso, F.; Di Mascio, T.; Peretti, S.; Pomante, L.; Valente, G.
Sentient Spaces: Intelligent Totem Use Case in the ECSEL FRACTAL Project
2022-01-01 Caruso, Federica; Di Mascio, Tania; Frigioni, Daniele; Pomante, Luigi; Valente, Giacomo; Delucchi, Stefano; Burgio, Paolo; Frangia, Manuel Di; Paganin, Luca; Garibotto, Chiara; Vallocchia, Damiano
The 'Great Beauty' of Diversity: Smart Totems to Promote Gender Uniqueness
2022-01-01 Di Mascio, T.; Peretti, S.; Caruso, F.; Cassioli, D.
How to Make an Artificial Intelligence Algorithm ecological? Insights from a holistic perspective
2023-01-01 Mascio, Di; Caruso, Federica; Peretti, Sara
DeeJay in Action: Evaluating it by its Application in Technology-Enhanced Learning
2023-01-01 Caruso, F.; Peretti, S.; Mascio, Di
A Systematic Review to Know How Interventions Realized with Immersive Virtual Reality-Based Serious Games for Individuals with Autism are Evaluated
2023-01-01 Peretti, S.; Caruso, F.; Pino, M. C.; Mascio, Di
Recommendations for Developing Immersive Virtual Reality Serious Game for Autism: Insights From a Systematic Literature Review
2023-01-01 Caruso, F.; Peretti, S.; Barletta, V. S.; Pino, M. C.; Mascio, Di
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