CARUSO, FEDERICA
CARUSO, FEDERICA
Dipartimento di Ingegneria e scienze dell'informazione e matematica
Towards the end of the ECSEL Project “iRel40”: three years of Intelligent Reliability
2026-01-01 Brinkfeldt, K.; Bulut, B.; Caruso, F.; Mascio, T. D.; Fazzini, L.; Frigioni, D.; Moser, J.; Muttillo, V.; Pomante, L.; Pressel, K.; Rzepka, S.; Santic, M.; Soyturk, M.; Valente, G.; Van Driel, W.; Zhao, S.
A Multi-Agent AI System for Human-in-the-Loop Cognitive Walkthrough
2026-01-01 Bisante, A.; Caruso, F.; Giona, V.; Zeppieri, S.; Di Mascio, T.; Panizzi, E.
Toward a Taxonomy of Virtualization for Microcontroller-Based Mixed-Criticality Systems
2026-01-01 Fazzini, L.; Valente, G.; Caruso, F.; Pomante, L.; Di Mascio, T.
Responsible Video Game Development for Gaming Disorder Prevention: From Review Insights to the GameDev MentorHub Proposal
2026-01-01 Caruso, Federica; Peretti, Sara; Giona, Valentino; Di Mascio, Tania
Empowering Retail Visitors Through Edge AI: A User-Centered Case Study of Cooperative Totem Systems
2026-01-01 Brilli, Gianluca; Caruso, Federica; Valente, Giacomo; Carlevaro, Alberto; Garibotto, Chiara; Motta, Jacopo; Muttillo, Vittoriano; Vallocchia, Damiano; Burgio, Paolo
Education 4.0: Considering the Development of Teachers’ Psychological Dispositions Towards the Use of ICT with Kindergarten Children
2025-01-01 Peretti, Sara; Caruso, Federica; Pino, Maria Chiara; Di Mascio, Tania
VirtuOR: A Multidisciplinary Project for Designing and Setting Immersive Virtual Environments for Intraoperative Pain Management
2025-01-01 Caruso, Federica; Peretti, Sara; Liberati, Nicola; Di Mascio, Tania
Reactive Load Balancing for Sentient Spaces in Absence of Cloud and Fog
2025-01-01 Valente, Giacomo; Caruso, Federica; Pomante, Luigi; Di Mascio, Tania
Educating Artificial Intelligence following the Child Learning Development Trajectories
2025-01-01 Peretti, Sara; Caruso, Federica; Valente, Giacomo; Pomante, Luigi; Di Mascio, Tania
Risk of Gaming Disorders in Adolescents: A Multiperspective Framework for Video Games Development
2025-01-01 Caruso, Federica; Peretti, Sara; Pino, Maria; Di Mascio, Tania
GameDev MentorHub: An “on-the-job” TEL Environment for Video Game Developers
2025-01-01 Caruso, Federica; Peretti, Sara; Pino, Maria Chiara; Di Mascio, Tania
CyberChallenge.IT@UnivAQ: A Cybersecurity Educational Training Path for High School and University Students
2024-01-01 Caruso, Federica; Peretti, Sara; Tiberti, Walter; Cassioli, Dajana; Di Mascio, Tania
The CrazySquare project for music learning in Italian school-age pre-adolescents: integrating technology into educational practice
2024-01-01 Peretti, Sara; Caruso, Federica; Pino, Maria Chiara; Giancola, Marco; D'Amico, Simonetta; Di Mascio, Tania
SeriousGXcraft: An Innovative Framework for Multidisciplinary Serious Game Development Powered by XML
2024-01-01 Caruso, Federica; Peretti, Sara; Pino, Maria Chiara; Di Mascio, Tania
#InstaMind: teachers’ beliefs on educational technology to promote seamless technology integration in early education
2024-01-01 Peretti, Sara; Kubiatko, Milan; Caruso, Federica; Di Mascio, Tania; Giancola, Marco; D'Amico, Simonetta; Pino, Maria Chiara
CyberSecurity Education for Industry and Academia (CSE4IA 2024)
2024-01-01 Barletta Vita, Santa; Caruso, Federica; Di Mascio, Tania; Greco, Francesco; Islam, Tasmina; Rossano, Veronica; Xiao, Hannan
SeriousGXcraft: An XML-based Framework for Developing Serious Games
2024-01-01 Caruso, Federica; Peretti, Sara; Pino, Maria Chiara; Di Mascio, Tania
Evaluating the Potential of Immersive Virtual Reality-Based Serious Games Interventions for Autism: A Pocket Guide Evaluation Framework
2024-01-01 Peretti, Sara; Pino, Maria Chiara; Caruso, Federica; Di Mascio, Tania
VirtuOR: Immersive Virtual Environments for Pain Management in Operative Rooms-A Demo
2024-01-01 Caruso, Federica; Peretti, Sara; Cofini, Vincenza; Necozione, Stefano; Liberati, Nicola; Di Mascio, Tania
DeeJay in Action: Evaluating it by its Application in Technology-Enhanced Learning
2023-01-01 Caruso, Federica; Peretti, Sara; Di Mascio, Tania
| Titolo | Data di pubblicazione | Autore(i) | File |
|---|---|---|---|
| Towards the end of the ECSEL Project “iRel40”: three years of Intelligent Reliability | 1-gen-2026 | Brinkfeldt, K.; Bulut, B.; Caruso, F.; Mascio, T. D.; Fazzini, L.; Frigioni, D.; Moser, J.; Muttillo, V.; Pomante, L.; Pressel, K.; Rzepka, S.; Santic, M.; Soyturk, M.; Valente, G.; Van Driel, W.; Zhao, S. | |
| A Multi-Agent AI System for Human-in-the-Loop Cognitive Walkthrough | 1-gen-2026 | Bisante, A.; Caruso, F.; Giona, V.; Zeppieri, S.; Di Mascio, T.; Panizzi, E. | |
| Toward a Taxonomy of Virtualization for Microcontroller-Based Mixed-Criticality Systems | 1-gen-2026 | Fazzini, L.; Valente, G.; Caruso, F.; Pomante, L.; Di Mascio, T. | |
| Responsible Video Game Development for Gaming Disorder Prevention: From Review Insights to the GameDev MentorHub Proposal | 1-gen-2026 | Caruso, Federica; Peretti, Sara; Giona, Valentino; Di Mascio, Tania | |
| Empowering Retail Visitors Through Edge AI: A User-Centered Case Study of Cooperative Totem Systems | 1-gen-2026 | Brilli, Gianluca; Caruso, Federica; Valente, Giacomo; Carlevaro, Alberto; Garibotto, Chiara; Motta, Jacopo; Muttillo, Vittoriano; Vallocchia, Damiano; Burgio, Paolo | |
| Education 4.0: Considering the Development of Teachers’ Psychological Dispositions Towards the Use of ICT with Kindergarten Children | 1-gen-2025 | Peretti, Sara; Caruso, Federica; Pino, Maria Chiara; Di Mascio, Tania | |
| VirtuOR: A Multidisciplinary Project for Designing and Setting Immersive Virtual Environments for Intraoperative Pain Management | 1-gen-2025 | Caruso, Federica; Peretti, Sara; Liberati, Nicola; Di Mascio, Tania | |
| Reactive Load Balancing for Sentient Spaces in Absence of Cloud and Fog | 1-gen-2025 | Valente, Giacomo; Caruso, Federica; Pomante, Luigi; Di Mascio, Tania | |
| Educating Artificial Intelligence following the Child Learning Development Trajectories | 1-gen-2025 | Peretti, Sara; Caruso, Federica; Valente, Giacomo; Pomante, Luigi; Di Mascio, Tania | |
| Risk of Gaming Disorders in Adolescents: A Multiperspective Framework for Video Games Development | 1-gen-2025 | Caruso, Federica; Peretti, Sara; Pino, Maria; Di Mascio, Tania | |
| GameDev MentorHub: An “on-the-job” TEL Environment for Video Game Developers | 1-gen-2025 | Caruso, Federica; Peretti, Sara; Pino, Maria Chiara; Di Mascio, Tania | |
| CyberChallenge.IT@UnivAQ: A Cybersecurity Educational Training Path for High School and University Students | 1-gen-2024 | Caruso, Federica; Peretti, Sara; Tiberti, Walter; Cassioli, Dajana; Di Mascio, Tania | |
| The CrazySquare project for music learning in Italian school-age pre-adolescents: integrating technology into educational practice | 1-gen-2024 | Peretti, Sara; Caruso, Federica; Pino, Maria Chiara; Giancola, Marco; D'Amico, Simonetta; Di Mascio, Tania | |
| SeriousGXcraft: An Innovative Framework for Multidisciplinary Serious Game Development Powered by XML | 1-gen-2024 | Caruso, Federica; Peretti, Sara; Pino, Maria Chiara; Di Mascio, Tania | |
| #InstaMind: teachers’ beliefs on educational technology to promote seamless technology integration in early education | 1-gen-2024 | Peretti, Sara; Kubiatko, Milan; Caruso, Federica; Di Mascio, Tania; Giancola, Marco; D'Amico, Simonetta; Pino, Maria Chiara | |
| CyberSecurity Education for Industry and Academia (CSE4IA 2024) | 1-gen-2024 | Barletta Vita, Santa; Caruso, Federica; Di Mascio, Tania; Greco, Francesco; Islam, Tasmina; Rossano, Veronica; Xiao, Hannan | |
| SeriousGXcraft: An XML-based Framework for Developing Serious Games | 1-gen-2024 | Caruso, Federica; Peretti, Sara; Pino, Maria Chiara; Di Mascio, Tania | |
| Evaluating the Potential of Immersive Virtual Reality-Based Serious Games Interventions for Autism: A Pocket Guide Evaluation Framework | 1-gen-2024 | Peretti, Sara; Pino, Maria Chiara; Caruso, Federica; Di Mascio, Tania | |
| VirtuOR: Immersive Virtual Environments for Pain Management in Operative Rooms-A Demo | 1-gen-2024 | Caruso, Federica; Peretti, Sara; Cofini, Vincenza; Necozione, Stefano; Liberati, Nicola; Di Mascio, Tania | |
| DeeJay in Action: Evaluating it by its Application in Technology-Enhanced Learning | 1-gen-2023 | Caruso, Federica; Peretti, Sara; Di Mascio, Tania |