CARUSO, FEDERICA
CARUSO, FEDERICA
Dipartimento di Ingegneria e scienze dell'informazione e matematica
Risk of Gaming Disorders in Adolescents: A Multiperspective Framework for Video Games Development
2025-01-01 Caruso, Federica; Peretti, Sara; Pino, Maria; Di Mascio, Tania
VirtuOR: A Multidisciplinary Project for Designing and Setting Immersive Virtual Environments for Intraoperative Pain Management
2025-01-01 Caruso, Federica; Peretti, Sara; Liberati, Nicola; Di Mascio, Tania
Education 4.0: Considering the Development of Teachers’ Psychological Dispositions Towards the Use of ICT with Kindergarten Children
2025-01-01 Peretti, Sara; Caruso, Federica; Pino, Maria Chiara; Di Mascio, Tania
GameDev MentorHub: An “on-the-job” TEL Environment for Video Game Developers
2025-01-01 Caruso, Federica; Peretti, Sara; Pino, Maria Chiara; Di Mascio, Tania
Educating Artificial Intelligence following the Child Learning Development Trajectories
2025-01-01 Peretti, Sara; Caruso, Federica; Valente, Giacomo; Pomante, Luigi; Di Mascio, Tania
Reactive Load Balancing for Sentient Spaces in Absence of Cloud and Fog
2025-01-01 Valente, Giacomo; Caruso, Federica; Pomante, Luigi; Di Mascio, Tania
CyberChallenge.IT@UnivAQ: A Cybersecurity Educational Training Path for High School and University Students
2024-01-01 Caruso, Federica; Peretti, Sara; Tiberti, Walter; Cassioli, Dajana; Di Mascio, Tania
Evaluating the Potential of Immersive Virtual Reality-Based Serious Games Interventions for Autism: A Pocket Guide Evaluation Framework
2024-01-01 Peretti, Sara; Pino, Maria Chiara; Caruso, Federica; Di Mascio, Tania
CyberSecurity Education for Industry and Academia (CSE4IA 2024)
2024-01-01 Barletta Vita, Santa; Caruso, Federica; Di Mascio, Tania; Greco, Francesco; Islam, Tasmina; Rossano, Veronica; Xiao, Hannan
SeriousGXcraft: An XML-based Framework for Developing Serious Games
2024-01-01 Caruso, Federica; Peretti, Sara; Pino, Maria Chiara; Di Mascio, Tania
VirtuOR: Immersive Virtual Environments for Pain Management in Operative Rooms-A Demo
2024-01-01 Caruso, Federica; Peretti, Sara; Cofini, Vincenza; Necozione, Stefano; Liberati, Nicola; Di Mascio, Tania
#InstaMind: teachers’ beliefs on educational technology to promote seamless technology integration in early education
2024-01-01 Peretti, Sara; Kubiatko, Milan; Caruso, Federica; Di Mascio, Tania; Giancola, Marco; D'Amico, Simonetta; Pino, Maria Chiara
SeriousGXcraft: An Innovative Framework for Multidisciplinary Serious Game Development Powered by XML
2024-01-01 Caruso, Federica; Peretti, Sara; Pino, Maria Chiara; Di Mascio, Tania
The CrazySquare project for music learning in Italian school-age pre-adolescents: integrating technology into educational practice
2024-01-01 Peretti, Sara; Caruso, Federica; Pino, Maria Chiara; Giancola, Marco; D'Amico, Simonetta; Di Mascio, Tania
A Systematic Review to Know How Interventions Realized with Immersive Virtual Reality-Based Serious Games for Individuals with Autism are Evaluated
2023-01-01 Peretti, Sara; Caruso, Federica; Pino, Maria Chiara; Di Mascio, Tania
How to Make an Artificial Intelligence Algorithm ecological? Insights from a holistic perspective
2023-01-01 Di Mascio, Tania; Caruso, Federica; Peretti, Sara
Cyber Security Education for Industry and Academia - CSE4IA
2023-01-01 Barletta, V. S.; Caivano, D.; Caruso, F.; Peretti, S.; Rossano, V.
A Rapid Review on Serious Games for Cybersecurity Education: Are “Serious” and Gaming Aspects Well Balanced?
2023-01-01 Calvano, M.; Caruso, F.; Curci, A.; Piccinno, A.; Rossano, V.
Serious Games for Cybersecurity: How to Improve Perception and Human Factors
2023-01-01 Barletta, V. S.; Calvano, M.; Caruso, F.; Curci, A.; Piccinno, A.
Recommendations for Developing Immersive Virtual Reality Serious Game for Autism: Insights From a Systematic Literature Review
2023-01-01 Caruso, Federica; Peretti, Sara; Barletta Vita, Santa; Pino, Maria Chiara; Di Mascio, Tania