CARUSO, FEDERICA

CARUSO, FEDERICA  

Dipartimento di Ingegneria e scienze dell'informazione e matematica  

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Titolo Data di pubblicazione Autore(i) File
Educating Artificial Intelligence following the Child Learning Development Trajectories In corso di stampa Peretti, Sara; Caruso, Federica; Valente, Giacomo; Pomante, Luigi; DI MASCIO, Tania
SeriousGXcraft: An Innovative Framework for Multidisciplinary Serious Game Development Powered by XML 1-gen-2024 Caruso, Federica; Peretti, Sara; Pino, Maria Chiara; Di Mascio, Tania
CyberChallenge.IT@UnivAQ: A Cybersecurity Educational Training Path for High School and University Students 1-gen-2024 Caruso, Federica; Peretti, Sara; Tiberti, Walter; Cassioli, Dajana; Di Mascio, Tania
The CrazySquare project for music learning in Italian school-age pre-adolescents: integrating technology into educational practice 1-gen-2024 Peretti, S.; Caruso, F.; Pino, M. C.; Giancola, M.; D'Amico, S.; Di Mascio, T.
Evaluating the Potential of Immersive Virtual Reality-Based Serious Games Interventions for Autism: A Pocket Guide Evaluation Framework 1-gen-2024 Peretti, S.; Pino, M. C.; Caruso, F.; Di Mascio, T.
CyberSecurity Education for Industry and Academia (CSE4IA 2024) 1-gen-2024 Barletta, V. S.; Caruso, F.; Di Mascio, T.; Greco, F.; Islam, T.; Rossano, V.; Xiao, H.
#InstaMind: teachers’ beliefs on educational technology to promote seamless technology integration in early education 1-gen-2024 Peretti, S.; Kubiatko, M.; Caruso, F.; Di Mascio, T.; Giancola, M.; D'Amico, S.; Pino, M. C.
VirtuOR: Immersive Virtual Environments for Pain Management in Operative Rooms-A Demo 1-gen-2024 Caruso, F.; Peretti, S.; Cofini, V.; Necozione, S.; Liberati, N.; Di Mascio, T.
SeriousGXcraft: An XML-based Framework for Developing Serious Games 1-gen-2024 Caruso, F.; Peretti, S.; Pino, M. C.; Di Mascio, T.
A Rapid Review on Serious Games for Cybersecurity Education: Are “Serious” and Gaming Aspects Well Balanced? 1-gen-2023 Calvano, M.; Caruso, F.; Curci, A.; Piccinno, A.; Rossano, V.
Serious Games for Cybersecurity: How to Improve Perception and Human Factors 1-gen-2023 Barletta, V. S.; Calvano, M.; Caruso, F.; Curci, A.; Piccinno, A.
Cyber Security Education for Industry and Academia - CSE4IA 1-gen-2023 Barletta, V. S.; Caivano, D.; Caruso, F.; Peretti, S.; Rossano, V.
How to Make an Artificial Intelligence Algorithm ecological? Insights from a holistic perspective 1-gen-2023 Mascio, Di; Caruso, Federica; Peretti, Sara
A Systematic Review to Know How Interventions Realized with Immersive Virtual Reality-Based Serious Games for Individuals with Autism are Evaluated 1-gen-2023 Peretti, S.; Caruso, F.; Pino, M. C.; Mascio, Di
DeeJay in Action: Evaluating it by its Application in Technology-Enhanced Learning 1-gen-2023 Caruso, F.; Peretti, S.; Mascio, Di
Recommendations for Developing Immersive Virtual Reality Serious Game for Autism: Insights From a Systematic Literature Review 1-gen-2023 Caruso, F.; Peretti, S.; Barletta, V. S.; Pino, M. C.; Di Mascio, T.
The 'Great Beauty' of Diversity: Smart Totems to Promote Gender Uniqueness 1-gen-2022 Di Mascio, T.; Peretti, S.; Caruso, F.; Cassioli, D.
MONICA “On-the-Job” Technology-Enhanced Learning Environment: An Empirical Evaluation 1-gen-2022 Caruso, F.; Di Mascio, T.; Peretti, S.; Pomante, L.; Valente, G.
Serious Games for Autism Based on Immersive Virtual Reality: A Lens on Methodological and Technological Challenges 1-gen-2022 Barletta, V. S.; Caruso, F.; Di Mascio, T.; Piccinno, A.
Sentient Spaces: Intelligent Totem Use Case in the ECSEL FRACTAL Project 1-gen-2022 Caruso, Federica; Di Mascio, Tania; Frigioni, Daniele; Pomante, Luigi; Valente, Giacomo; Delucchi, Stefano; Burgio, Paolo; Frangia, Manuel Di; Paganin, Luca; Garibotto, Chiara; Vallocchia, Damiano