CARUSO, FEDERICA
CARUSO, FEDERICA
Dipartimento di Ingegneria e scienze dell'informazione e matematica
VirtuOR: Immersive Virtual Environments for Pain Management in Operative Rooms-A Demo
2024-01-01 Caruso, F.; Peretti, S.; Cofini, V.; Necozione, S.; Liberati, N.; Di Mascio, T.
Evaluating the Potential of Immersive Virtual Reality-Based Serious Games Interventions for Autism: A Pocket Guide Evaluation Framework
2024-01-01 Peretti, S.; Pino, M. C.; Caruso, F.; Di Mascio, T.
#InstaMind: teachers’ beliefs on educational technology to promote seamless technology integration in early education
2024-01-01 Peretti, S.; Kubiatko, M.; Caruso, F.; Di Mascio, T.; Giancola, M.; D'Amico, S.; Pino, M. C.
SeriousGXcraft: An XML-based Framework for Developing Serious Games
2024-01-01 Caruso, F.; Peretti, S.; Pino, M. C.; Di Mascio, T.
CSE4IA 2024-2nd International Workshop on CyberSecurity Education for Industry and Academia
2024-01-01 Barletta, V. S.; Caruso, F.; Di Mascio, T.; Greco, F.; Islam, T.; Rossano, V.; Xiao, H.
The CrazySquare project for music learning in Italian school-age pre-adolescents: integrating technology into educational practice
2024-01-01 Peretti, S.; Caruso, F.; Pino, M. C.; Giancola, M.; D'Amico, S.; Di Mascio, T.
How to Make an Artificial Intelligence Algorithm ecological? Insights from a holistic perspective
2023-01-01 Mascio, Di; Caruso, Federica; Peretti, Sara
DeeJay in Action: Evaluating it by its Application in Technology-Enhanced Learning
2023-01-01 Caruso, F.; Peretti, S.; Mascio, Di
Serious Games for Cybersecurity: How to Improve Perception and Human Factors
2023-01-01 Barletta, V. S.; Calvano, M.; Caruso, F.; Curci, A.; Piccinno, A.
A Systematic Review to Know How Interventions Realized with Immersive Virtual Reality-Based Serious Games for Individuals with Autism are Evaluated
2023-01-01 Peretti, S.; Caruso, F.; Pino, M. C.; Mascio, Di
Recommendations for Developing Immersive Virtual Reality Serious Game for Autism: Insights From a Systematic Literature Review
2023-01-01 Caruso, F.; Peretti, S.; Barletta, V. S.; Pino, M. C.; Mascio, Di
A Rapid Review on Serious Games for Cybersecurity Education: Are “Serious” and Gaming Aspects Well Balanced?
2023-01-01 Calvano, M.; Caruso, F.; Curci, A.; Piccinno, A.; Rossano, V.
Cyber Security Education for Industry and Academia - CSE4IA
2023-01-01 Barletta, V. S.; Caivano, D.; Caruso, F.; Peretti, S.; Rossano, V.
The 'Great Beauty' of Diversity: Smart Totems to Promote Gender Uniqueness
2022-01-01 Di Mascio, T.; Peretti, S.; Caruso, F.; Cassioli, D.
Serious Games for Autism Based on Immersive Virtual Reality: A Lens on Methodological and Technological Challenges
2022-01-01 Barletta, V. S.; Caruso, F.; Mascio, Di; T., Piccinno
MONICA “On-the-Job” Technology-Enhanced Learning Environment: An Empirical Evaluation
2022-01-01 Caruso, F.; Di Mascio, T.; Peretti, S.; Pomante, L.; Valente, G.
Sentient Spaces: Intelligent Totem Use Case in the ECSEL FRACTAL Project
2022-01-01 Caruso, Federica; Di Mascio, Tania; Frigioni, Daniele; Pomante, Luigi; Valente, Giacomo; Delucchi, Stefano; Burgio, Paolo; Frangia, Manuel Di; Paganin, Luca; Garibotto, Chiara; Vallocchia, Damiano
Designing IVR Serious Games for People with ASD. Advances in Intelligent Systems and Computing,
2021-01-01 Caruso, F.; Di Mascio, T.
MONICA vision: An approach, a model and the interactive tools for cyber-physical systems designers
2021-01-01 Di Mascio, T.; Caruso, F.; Tarantino, L.; Valente, G.
Towards a gamified musical skill learning model (mus-lm): structural aspects.
2020-01-01 Di Mascio, T; Tarantino, L; Caruso, F