More than 10% of children in the age range 7-11 turn out to be poor text comprehenders: They have difficulties in reasoning about events of a story. TERENCE is the first adaptive learning system with stories and companion smart games, for reasoning about stories, and developed for primary-school poor comprehenders. The development of TERENCE followed both the user centred and the evidence-based design methodologies, by placing users at the centre of the development process and by choosing a design because of evidence of its effectiveness for the users. This paper presents the TERENCE smart games: it explains how such methodologies were used for iteratively designing and evaluating incrementally improved versions of the TERENCE smart games.
|Titolo:||User-centred and evidence-based design of smart games for poor text comprehenders: The terence experience|
|Autori interni:||DI MASCIO, TANIA|
|Data di pubblicazione:||2014|
|Rivista:||INTERNATIONAL JOURNAL OF TECHNOLOGY ENHANCED LEARNING|
|Appare nelle tipologie:||1.1 Articolo in rivista|