More than 10% of children in the age range 7-11 turn out to be poor text comprehenders: They have difficulties in reasoning about events of a story. TERENCE is the first adaptive learning system with stories and companion smart games, for reasoning about stories, and developed for primary-school poor comprehenders. The development of TERENCE followed both the user centred and the evidence-based design methodologies, by placing users at the centre of the development process and by choosing a design because of evidence of its effectiveness for the users. This paper presents the TERENCE smart games: it explains how such methodologies were used for iteratively designing and evaluating incrementally improved versions of the TERENCE smart games.
User-centred and evidence-based design of smart games for poor text comprehenders: The terence experience
DI MASCIO, TANIA;VITTORINI, PIERPAOLO
2014-01-01
Abstract
More than 10% of children in the age range 7-11 turn out to be poor text comprehenders: They have difficulties in reasoning about events of a story. TERENCE is the first adaptive learning system with stories and companion smart games, for reasoning about stories, and developed for primary-school poor comprehenders. The development of TERENCE followed both the user centred and the evidence-based design methodologies, by placing users at the centre of the development process and by choosing a design because of evidence of its effectiveness for the users. This paper presents the TERENCE smart games: it explains how such methodologies were used for iteratively designing and evaluating incrementally improved versions of the TERENCE smart games.Pubblicazioni consigliate
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