The purpose of this study was to clarify the construction of a gaming simulation model based on information scenarios obtained from questionnaire surveys in L’Aquila. A second objective was to discover the kinds of quality of life (QOL) factors affected by disaster information mismatch (DIM) when using a gaming simulation model based on information scenarios. This study conducted an experiment on the variation of QOL factors by DIM using a questionnaire survey for seven students. It is clarified that, if DIM occurred, then the victim’s QOL decreased compared to the situation with no DIM in each disaster phase. The results of this study indicate that the construction of disaster information sharing systems based on residents’ needs should be harmonized with public specialized information.
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