Videogames are becoming a topic of interest in mathematics education. However, research in the field does not seem to clearly highlight the role that a videogame environment has in supporting teachers in promoting teaching-learning processes. The aim of this paper is to analyse how a videogame for learning can support a teacher in scaffolding relational thinking during whole-class discussions. We observed that the videogame does not explicitly seem a benchmark for offering scaffolding interventions, but the teacher states that observing students playing is relevant for orchestrating discussions, especially in anticipating and monitoring students’ processes during the classroom activities.

A videogame for supporting teachers’ scaffolding in whole-class discussions

Alice Lemmo
2022-01-01

Abstract

Videogames are becoming a topic of interest in mathematics education. However, research in the field does not seem to clearly highlight the role that a videogame environment has in supporting teachers in promoting teaching-learning processes. The aim of this paper is to analyse how a videogame for learning can support a teacher in scaffolding relational thinking during whole-class discussions. We observed that the videogame does not explicitly seem a benchmark for offering scaffolding interventions, but the teacher states that observing students playing is relevant for orchestrating discussions, especially in anticipating and monitoring students’ processes during the classroom activities.
2022
9791221025378
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11697/200280
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