The term gamification has been introduced in the early 2000s [13] and has as central idea the usage of game elements in non-entertainment application domains to foster motivation [8], [15], [6]. There is a considerable amount of literature concerning gamification concepts [5], [16], related taxonomies [18], [17], and literature reviews [10].
The term gamification has been introduced in the early 2000s [13] and has as central idea the usage of game elements in non-entertainment application domains to foster motivation [8], [15], [6]. There is a considerable amount of literature concerning gamification concepts [5], [16], related taxonomies [18], [17], and literature reviews [10].
Run-time and Collective Adaptation of Gameful Systems
Bucchiarone, Antonio;
2020-01-01
Abstract
The term gamification has been introduced in the early 2000s [13] and has as central idea the usage of game elements in non-entertainment application domains to foster motivation [8], [15], [6]. There is a considerable amount of literature concerning gamification concepts [5], [16], related taxonomies [18], [17], and literature reviews [10].| File | Dimensione | Formato | |
|---|---|---|---|
|
Run-time_and_Collective_Adaptation_of_Gameful_Systems.pdf
solo utenti autorizzati
Tipologia:
Documento in Versione Editoriale
Licenza:
Copyright dell'editore
Dimensione
239.64 kB
Formato
Adobe PDF
|
239.64 kB | Adobe PDF | Visualizza/Apri Richiedi una copia |
Pubblicazioni consigliate
I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.


