Digital Twins are becoming more and more popular in a variety of industries as a way to manage complex systems. As digital twins become more sophisticated, the need for effective training and learning systems becomes more important. Teachers, project leaders, and tool vendors have a hard time teaching or training their students, co-workers, or users. In this article we propose a new way to train users in using digital twins proposing them a gamified and virtual environment. We present an overall architecture and discuss its practical realization. We propose a set of future challenges we consider as critical in order to make our intuition an enabler for a more effective learning/training approach.

Gamification and Virtual Reality for Digital Twins Learning and Training: Architecture and Challenges

Bucchiarone, Antonio
2022-01-01

Abstract

Digital Twins are becoming more and more popular in a variety of industries as a way to manage complex systems. As digital twins become more sophisticated, the need for effective training and learning systems becomes more important. Teachers, project leaders, and tool vendors have a hard time teaching or training their students, co-workers, or users. In this article we propose a new way to train users in using digital twins proposing them a gamified and virtual environment. We present an overall architecture and discuss its practical realization. We propose a set of future challenges we consider as critical in order to make our intuition an enabler for a more effective learning/training approach.
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11697/248799
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