CARUSO, FEDERICA
 Distribuzione geografica
Continente #
NA - Nord America 2.028
EU - Europa 821
AS - Asia 766
SA - Sud America 218
Continente sconosciuto - Info sul continente non disponibili 115
AF - Africa 16
OC - Oceania 2
Totale 3.966
Nazione #
US - Stati Uniti d'America 1.971
SG - Singapore 369
RU - Federazione Russa 286
BR - Brasile 187
CN - Cina 142
IT - Italia 126
DE - Germania 122
VN - Vietnam 101
IE - Irlanda 85
HK - Hong Kong 66
GB - Regno Unito 46
FI - Finlandia 40
CA - Canada 38
FR - Francia 27
IN - India 25
CZ - Repubblica Ceca 14
MX - Messico 14
NL - Olanda 12
PL - Polonia 12
AR - Argentina 11
JP - Giappone 10
ZA - Sudafrica 10
BE - Belgio 9
EC - Ecuador 9
SE - Svezia 9
ID - Indonesia 8
TR - Turchia 8
BD - Bangladesh 7
UA - Ucraina 7
ES - Italia 6
CO - Colombia 5
LT - Lituania 5
AT - Austria 4
IQ - Iraq 4
NP - Nepal 4
SI - Slovenia 4
AE - Emirati Arabi Uniti 3
AZ - Azerbaigian 3
PK - Pakistan 3
EG - Egitto 2
GR - Grecia 2
MA - Marocco 2
MT - Malta 2
MY - Malesia 2
NO - Norvegia 2
UZ - Uzbekistan 2
AF - Afghanistan, Repubblica islamica di 1
AU - Australia 1
BB - Barbados 1
BG - Bulgaria 1
BO - Bolivia 1
CL - Cile 1
DO - Repubblica Dominicana 1
HN - Honduras 1
IL - Israele 1
JM - Giamaica 1
JO - Giordania 1
KG - Kirghizistan 1
KZ - Kazakistan 1
NR - Nauru 1
PE - Perù 1
PS - Palestinian Territory 1
PY - Paraguay 1
QA - Qatar 1
SA - Arabia Saudita 1
SC - Seychelles 1
TN - Tunisia 1
TT - Trinidad e Tobago 1
TW - Taiwan 1
UY - Uruguay 1
VE - Venezuela 1
Totale 3.851
Città #
Dallas 755
Ashburn 223
Singapore 217
San Jose 190
Dublin 85
Chandler 82
Council Bluffs 77
Hong Kong 65
Santa Clara 62
New York 47
Falkenstein 46
Munich 44
Boardman 43
São Paulo 34
The Dalles 34
Jacksonville 33
Los Angeles 32
Ho Chi Minh City 30
Chicago 29
Moscow 27
Beijing 26
Rome 23
Hanoi 21
L’Aquila 20
Orem 20
Turku 18
Lauterbourg 17
Ann Arbor 15
Toronto 15
Berlin 14
Olomouc 14
Hefei 13
Montreal 13
Brooklyn 12
Chennai 12
Helsinki 12
London 12
Montesilvano Marina 11
Denver 10
Phoenix 10
Tokyo 10
Warsaw 10
Brussels 9
Manchester 9
Poplar 9
Lappeenranta 8
Lawrence 8
Milan 8
Princeton 8
Stockholm 8
Bologna 7
Boston 7
Haiphong 7
Newark 7
Atlanta 6
Da Nang 6
Johannesburg 6
Amsterdam 5
Ankara 5
Aquila 5
Casalecchio di Reno 5
Des Moines 5
Mexico City 5
Wilmington 5
Bremen 4
Charlotte 4
Hortolândia 4
Mumbai 4
Pescara 4
Querétaro 4
Quito 4
Rewāri 4
Baku 3
Belo Horizonte 3
Biên Hòa 3
Collegno 3
Dhaka 3
Fortaleza 3
Frankfurt am Main 3
Guarulhos 3
Houston 3
Hải Dương 3
Madrid 3
Manaus 3
Ottawa 3
Piscataway 3
Providence 3
Quảng Ngãi 3
Shanghai 3
São Gonçalo 3
São José dos Campos 3
Acerra 2
Albany 2
Alvorada 2
Ancona 2
Anápolis 2
Aparecida de Goiânia 2
Araguari 2
Athens 2
Baltimore 2
Totale 2.738
Nome #
Reactive Load Balancing for Sentient Spaces in Absence of Cloud and Fog 494
Crazy Square 174
Risk of Gaming Disorders in Adolescents: A Multiperspective Framework for Video Games Development 154
MONICA “On-the-Job” Technology-Enhanced Learning Environment: An Empirical Evaluation 145
Development of an extended topology-based lightweight cryptographic scheme for IEEE 802.15.4 wireless sensor networks 134
The CrazySquare project for music learning in Italian school-age pre-adolescents: integrating technology into educational practice 132
#InstaMind: teachers’ beliefs on educational technology to promote seamless technology integration in early education 128
Recommendations for Developing Immersive Virtual Reality Serious Game for Autism: Insights From a Systematic Literature Review 126
Educating Artificial Intelligence following the Child Learning Development Trajectories 119
Designing IVR Serious Games for People with ASD: an innovative approach 114
MONICA vision: An approach, a model and the interactive tools for cyber-physical systems designers 113
VirtuOR: Immersive Virtual Environments for Pain Management in Operative Rooms-A Demo 111
Sentient Spaces: Intelligent Totem Use Case in the ECSEL FRACTAL Project 110
Age & Gender Classifier for Edge Computing 108
Towards a gamified musical skill learning model (mus-lm): structural aspects. 106
SeriousGXcraft: An Innovative Framework for Multidisciplinary Serious Game Development Powered by XML 104
How to Make an Artificial Intelligence Algorithm ecological? Insights from a holistic perspective 102
The 'Great Beauty' of Diversity: Smart Totems to Promote Gender Uniqueness 102
Evaluating the Potential of Immersive Virtual Reality-Based Serious Games Interventions for Autism: A Pocket Guide Evaluation Framework 102
SeriousGXcraft: An XML-based Framework for Developing Serious Games 100
Education 4.0: Considering the Development of Teachers’ Psychological Dispositions Towards the Use of ICT with Kindergarten Children 99
CyberChallenge.IT@UnivAQ: A Cybersecurity Educational Training Path for High School and University Students 98
A Systematic Review to Know How Interventions Realized with Immersive Virtual Reality-Based Serious Games for Individuals with Autism are Evaluated 96
CyberSecurity Education for Industry and Academia (CSE4IA 2024) 84
Cyber Security Education for Industry and Academia - CSE4IA 82
A Rapid Review on Serious Games for Cybersecurity Education: Are “Serious” and Gaming Aspects Well Balanced? 78
DeeJay in Action: Evaluating it by its Application in Technology-Enhanced Learning 74
Serious Games for Cybersecurity: How to Improve Perception and Human Factors 64
The CrazySquare solution: A gamified ICT tool to support the musical learning in pre-adolescents 63
Responsible Video Game Development for Gaming Disorder Prevention: From Review Insights to the GameDev MentorHub Proposal 62
Gamify the Audiation: The CrazySquare Project 62
Serious Games for Autism Based on Immersive Virtual Reality: A Lens on Methodological and Technological Challenges 60
GameDev MentorHub: An “on-the-job” TEL Environment for Video Game Developers 59
Empowering Retail Visitors Through Edge AI: A User-Centered Case Study of Cooperative Totem Systems 57
The CrazySquare Project: A Technological Pedagogical Content Knowledge Solution 55
VirtuOR: A Multidisciplinary Project for Designing and Setting Immersive Virtual Environments for Intraoperative Pain Management 46
Towards the end of the ECSEL Project “iRel40”: three years of Intelligent Reliability 20
A Multi-Agent AI System for Human-in-the-Loop Cognitive Walkthrough 15
Toward a Taxonomy of Virtualization for Microcontroller-Based Mixed-Criticality Systems 14
Totale 3.966
Categoria #
all - tutte 13.681
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 13.681


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2021/202240 0 0 0 1 1 0 5 2 2 2 4 23
2022/2023233 13 14 10 25 13 23 0 24 99 2 4 6
2023/2024119 6 3 3 2 5 27 1 2 1 9 8 52
2024/2025736 38 14 52 24 59 30 142 74 103 21 112 67
2025/20262.509 72 300 626 366 240 107 190 63 197 253 79 16
2026/2027243 28 192 23 0 0 0 0 0 0 0 0 0
Totale 3.966