CARUSO, FEDERICA
 Distribuzione geografica
Continente #
NA - Nord America 309
EU - Europa 182
AS - Asia 52
SA - Sud America 2
AF - Africa 1
Totale 546
Nazione #
US - Stati Uniti d'America 308
IE - Irlanda 93
DE - Germania 33
SG - Singapore 31
CN - Cina 21
IT - Italia 16
CZ - Repubblica Ceca 12
FI - Finlandia 6
UA - Ucraina 6
BE - Belgio 4
SI - Slovenia 4
GB - Regno Unito 3
GR - Grecia 2
AR - Argentina 1
AT - Austria 1
CA - Canada 1
CO - Colombia 1
EG - Egitto 1
FR - Francia 1
SE - Svezia 1
Totale 546
Città #
Dublin 93
Chandler 89
Boardman 42
Jacksonville 33
Singapore 23
Ann Arbor 15
Berlin 15
New York 14
Olomouc 12
Lawrence 9
Princeton 9
Los Angeles 8
Ashburn 7
L’Aquila 6
Aquila 5
Beijing 5
Helsinki 5
Munich 5
Wilmington 5
Bremen 4
Brussels 4
Des Moines 4
Dallas 3
Athens 2
Cedar Knolls 2
Edinburgh 2
Rome 2
San Mateo 2
Shanghai 2
West Jordan 2
Beauharnois 1
Bogotá 1
Cairo 1
Dearborn 1
Frankfurt am Main 1
Guangzhou 1
Haikou 1
Kitzingen 1
Lappeenranta 1
Monteroni D'arbia 1
Nanchang 1
Nanjing 1
Nuremberg 1
San Miguel de Tucumán 1
Stockton-on-Tees 1
Taizhou 1
Trento 1
Vienna 1
Zhengzhou 1
Totale 448
Nome #
Crazy Square 91
Designing IVR Serious Games for People with ASD: an innovative approach 63
Development of an extended topology-based lightweight cryptographic scheme for IEEE 802.15.4 wireless sensor networks 50
Age & Gender Classifier for Edge Computing 46
Towards a gamified musical skill learning model (mus-lm): structural aspects. 46
MONICA “On-the-Job” Technology-Enhanced Learning Environment: An Empirical Evaluation 46
The 'Great Beauty' of Diversity: Smart Totems to Promote Gender Uniqueness 41
MONICA vision: An approach, a model and the interactive tools for cyber-physical systems designers 38
Designing IVR Serious Games for People with ASD. Advances in Intelligent Systems and Computing, 31
Gamify the Audiation: The CrazySquare Project 30
Sentient Spaces: Intelligent Totem Use Case in the ECSEL FRACTAL Project 20
Serious Games for Autism Based on Immersive Virtual Reality: A Lens on Methodological and Technological Challenges 16
Recommendations for Developing Immersive Virtual Reality Serious Game for Autism: Insights From a Systematic Literature Review 10
A Systematic Review to Know How Interventions Realized with Immersive Virtual Reality-Based Serious Games for Individuals with Autism are Evaluated 10
How to Make an Artificial Intelligence Algorithm ecological? Insights from a holistic perspective 9
DeeJay in Action: Evaluating it by its Application in Technology-Enhanced Learning 8
The CrazySquare project for music learning in Italian school-age pre-adolescents: integrating technology into educational practice 6
Cyber Security Education for Industry and Academia - CSE4IA 5
Serious Games for Cybersecurity: How to Improve Perception and Human Factors 5
#InstaMind: teachers’ beliefs on educational technology to promote seamless technology integration in early education 5
A Rapid Review on Serious Games for Cybersecurity Education: Are “Serious” and Gaming Aspects Well Balanced? 5
Evaluating the Potential of Immersive Virtual Reality-Based Serious Games Interventions for Autism: A Pocket Guide Evaluation Framework 4
CSE4IA 2024-2nd International Workshop on CyberSecurity Education for Industry and Academia 3
SeriousGXcraft: An XML-based Framework for Developing Serious Games 3
VirtuOR: Immersive Virtual Environments for Pain Management in Operative Rooms-A Demo 3
Totale 594
Categoria #
all - tutte 3.338
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 3.338


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2019/202032 0 0 7 1 0 2 5 1 4 8 0 4
2020/202151 1 4 0 7 5 0 15 4 6 1 8 0
2021/202243 1 0 0 1 1 0 6 2 2 2 4 24
2022/2023256 14 15 11 28 13 25 0 26 109 2 6 7
2023/2024123 6 3 3 2 5 27 1 2 1 10 8 55
2024/202587 38 15 34 0 0 0 0 0 0 0 0 0
Totale 594