DI MASCIO, TANIA
 Distribuzione geografica
Continente #
NA - Nord America 7.178
EU - Europa 3.307
AS - Asia 3.029
SA - Sud America 367
AF - Africa 45
OC - Oceania 13
Continente sconosciuto - Info sul continente non disponibili 12
Totale 13.951
Nazione #
US - Stati Uniti d'America 7.066
SG - Singapore 1.303
RU - Federazione Russa 821
IE - Irlanda 796
CN - Cina 631
IT - Italia 408
DE - Germania 375
HK - Hong Kong 357
BR - Brasile 320
VN - Vietnam 290
TR - Turchia 233
GB - Regno Unito 190
UA - Ucraina 173
FR - Francia 128
SE - Svezia 125
FI - Finlandia 124
CA - Canada 72
IN - India 68
MX - Messico 33
NL - Olanda 33
JP - Giappone 30
PL - Polonia 27
ZA - Sudafrica 25
BE - Belgio 23
CZ - Repubblica Ceca 22
AR - Argentina 20
BD - Bangladesh 20
ES - Italia 18
IQ - Iraq 15
PK - Pakistan 12
AU - Australia 10
EC - Ecuador 10
EU - Europa 9
SI - Slovenia 9
IL - Israele 7
LT - Lituania 7
MA - Marocco 7
MY - Malesia 7
NP - Nepal 7
AE - Emirati Arabi Uniti 6
AT - Austria 6
CO - Colombia 6
ID - Indonesia 6
UZ - Uzbekistan 5
CH - Svizzera 4
NO - Norvegia 4
RO - Romania 4
SA - Arabia Saudita 4
TN - Tunisia 4
AZ - Azerbaigian 3
EG - Egitto 3
JO - Giordania 3
NZ - Nuova Zelanda 3
OM - Oman 3
PH - Filippine 3
PS - Palestinian Territory 3
PY - Paraguay 3
TH - Thailandia 3
A2 - ???statistics.table.value.countryCode.A2??? 2
BG - Bulgaria 2
BO - Bolivia 2
DK - Danimarca 2
DO - Repubblica Dominicana 2
GM - Gambi 2
GR - Grecia 2
JM - Giamaica 2
KE - Kenya 2
KG - Kirghizistan 2
LB - Libano 2
VE - Venezuela 2
AF - Afghanistan, Repubblica islamica di 1
AM - Armenia 1
BB - Barbados 1
BY - Bielorussia 1
CG - Congo 1
CL - Cile 1
DZ - Algeria 1
EE - Estonia 1
GT - Guatemala 1
HN - Honduras 1
HU - Ungheria 1
KW - Kuwait 1
KZ - Kazakistan 1
PE - Perù 1
RS - Serbia 1
SR - Suriname 1
SY - Repubblica araba siriana 1
TW - Taiwan 1
UY - Uruguay 1
XK - ???statistics.table.value.countryCode.XK??? 1
Totale 13.951
Città #
Dallas 2.041
Dublin 796
Singapore 754
Jacksonville 704
San Jose 622
Chandler 595
Ashburn 377
Hong Kong 353
Santa Clara 287
Boardman 239
The Dalles 193
New York 138
Moscow 129
Beijing 113
Lawrence 110
Princeton 110
Izmir 103
Nanjing 97
Ho Chi Minh City 95
San Mateo 92
Wilmington 91
Ann Arbor 89
Munich 81
Hanoi 76
Los Angeles 75
Lauterbourg 65
Council Bluffs 49
Milan 48
Falkenstein 44
Chicago 39
Rome 39
L’Aquila 37
Nanchang 36
Orem 35
Helsinki 33
São Paulo 33
Berlin 31
L'aquila 31
Tokyo 29
Hefei 28
London 27
Turku 27
Des Moines 25
Columbus 24
Brooklyn 23
Brussels 23
Montesilvano Marina 23
Woodbridge 23
Denver 22
Frankfurt am Main 22
Chennai 21
Warsaw 21
Aquila 20
Dearborn 20
Seattle 20
Hebei 19
Pescara 19
Amsterdam 18
Da Nang 18
Mountain View 18
Olomouc 18
Ottawa 18
Ankara 17
Boston 17
Toronto 17
Verona 17
Johannesburg 16
Montecosaro 16
Poplar 16
Atlanta 15
Houston 15
Shanghai 15
Stockholm 15
Changsha 14
Jinan 14
Tianjin 14
Manchester 13
Mexico City 13
Montreal 13
Phoenix 13
San Francisco 13
Zhengzhou 13
Mumbai 12
Norwalk 12
Haiphong 11
Shenyang 11
Lappeenranta 10
Jiaxing 9
Querétaro 8
Baghdad 7
Bologna 7
Bremen 7
Grafing 7
Hangzhou 7
Kunming 7
Naples 7
Pune 7
Venezia 7
Belo Horizonte 6
Biên Hòa 6
Totale 9.850
Nome #
A New HW/SW Co-Design Approach for Monitored Systems-on-Chip Development 564
Leveraging traffic injection and quality-of-service to control the reconfiguration delay 523
Reactive Load Balancing for Sentient Spaces in Absence of Cloud and Fog 487
Crazy Square 164
Risk of Gaming Disorders in Adolescents: A Multiperspective Framework for Video Games Development 154
MECO: An Autonomic Manager For Edge-Computing Platforms 153
MONICA “On-the-Job” Technology-Enhanced Learning Environment: An Empirical Evaluation 141
Evaluation Plan of TERENCE: when the User-centred Design Meets the Evidence-based Approach 135
Towards Children-Oriented Visual Representations for Temporal Relations 132
Immersive virtual environments: A comparison of mixed reality and virtual reality headsets for ASD treatment 131
Designing visualizations of temporal relations for children: action research meets HCI 126
Gamify your field studies for learning about your learners 126
The silent reading supported by adaptive learning technology: Influence in the children outcomes 124
The CrazySquare project for music learning in Italian school-age pre-adolescents: integrating technology into educational practice 121
SmartHeart CABG Edu 120
Tuning DSE for heterogeneous multi-processor embedded systems by means of a self-equalized weighted sum method 120
User-centred and evidence-based design of smart games for poor text comprehenders: The terence experience 120
Recommendations for Developing Immersive Virtual Reality Serious Game for Autism: Insights From a Systematic Literature Review 119
Proposal of a Empathic Multi-agent Robot Design based on Theory of Mind 119
The User Classes Building Process in a TEL Project 119
#InstaMind: teachers’ beliefs on educational technology to promote seamless technology integration in early education 118
Toward a Cognitive Robotics Laboratory Based on a Technology Enhanced Learning Approach 118
VISTO: A new CBIR system for vector images 114
Is Really IoT Technology Gender Neutral? 113
Dynamic Partial Reconfiguration Profitability for Real-Time Systems 113
Educating Artificial Intelligence following the Child Learning Development Trajectories 112
Smartheart CABG edu: First prototype and preliminary evaluation 111
A Composable Monitoring System for Heterogeneous Embedded Platforms 110
2nd International Workshop on Evidence-based Technology Enhanced Learning 109
VirtuOR: Immersive Virtual Environments for Pain Management in Operative Rooms-A Demo 107
A visual ontology-driven interface for a Web sign language dictionary 107
Designing a personalizable ASD-oriented AAC tool: An action research experience 107
Designing IVR Serious Games for People with ASD: an innovative approach 107
MONICA vision: An approach, a model and the interactive tools for cyber-physical systems designers 107
Advanced Visual Interfaces: the Focus is on the User 106
Age & Gender Classifier for Edge Computing 105
Technology Enhanced Learning in Training Medical Residents in Anesthesiology. The Experience with a New Generation Simulator to Perform PECS II BLOCK in Breast Surgery 105
A service-oriented fault monitor for digital terrestrial television broadcasting networks 104
Towards a gamified musical skill learning model (mus-lm): structural aspects. 104
Sentient Spaces: Intelligent Totem Use Case in the ECSEL FRACTAL Project 103
The 1st release of the Terence learner GUI: The user-based usability evaluation 103
Designing games for deaf children: first guidelines 102
Engaging “New Users” into Design Activities: The TERENCE Experience with Children 102
Many children and short project timing: how TERENCE harmonized these conflicting requirements 101
On the Evaluation of Engagement in Immersive Applications When Users Are on the Autism Spectrum 100
SeriousGXcraft: An Innovative Framework for Multidisciplinary Serious Game Development Powered by XML 100
Designing TEL products for poor comprehenders: evidences from the evaluation of TERENCE 100
If usability evaluation and software performance evaluation shook their hands: A perspective 100
A lightweight , hardware-based support for isolation in mixed-criticality Network-on-Chip architectures 100
An ESL Methodology for HW/SW Co-Design of Monitorable Embedded Systems: The 'Design for Monitorability' Project-Work-in-Progress 100
On Formal Aspects of Zooming in Geographic Maps 99
Supporting dynamic community bonding in emergency situations 99
Methodologies and intelligent systems for technology enhanced learning 99
The 'Great Beauty' of Diversity: Smart Totems to Promote Gender Uniqueness 98
Designing for children: blending HCI and Action Research 97
Immersive applications: What if users are in the autism spectrum? An experience of headsets engagement evaluation with ASD users 97
Evaluating the Potential of Immersive Virtual Reality-Based Serious Games Interventions for Autism: A Pocket Guide Evaluation Framework 97
Towards ICT Support for Elderly Displaced People: Looking for Natural Gestures 96
TERENCE: An Adaptive Learning System for Reasoning about Stories with Poor Comprehenders and their Educators 95
TATOT: a viewer for annotate stories in the TERENCE project 95
SeriousGXcraft: An XML-based Framework for Developing Serious Games 94
A Visual Environment for Tuning a Content-Based Vector Image Retrieval Engine 94
CyberChallenge.IT@UnivAQ: A Cybersecurity Educational Training Path for High School and University Students 93
How to Make an Artificial Intelligence Algorithm ecological? Insights from a holistic perspective 93
Education 4.0: Considering the Development of Teachers’ Psychological Dispositions Towards the Use of ICT with Kindergarten Children 93
A Systematic Review to Know How Interventions Realized with Immersive Virtual Reality-Based Serious Games for Individuals with Autism are Evaluated 92
Requirements and open issues for ISs supporting dynamic community bonding in emergency situations 92
Smart Games for Reasoning About Stories with and for Poor Comprehenders 92
Design choices: affected by user feedback? affected by system performances? lessons learned from the TERENCE project 91
A novel children-oriented data gathering technique 91
An investigation of dynamic partial reconfiguration offloading in hard real-time systems. 91
Navigation by Zooming in Boxes: Preliminary Evaluation 90
Supporting children in mastering temporal relations of stories: the TERENCE learning approach 89
The Design of An Intelligent Adaptive Learning System for Poor Comprehenders 89
Evaluation of a CBIR System for Vector Images 89
Il Metaverso Open Source: Strumento Didattico per Facoltà Umanistiche 88
Time Representation and Reasoning for a Story-telling Web Tool—the State of the Art 88
The Learners' User Classes in the TERENCE Adaptive Learning System 88
Main Features of a CBIR prototype supporting cartoon production 87
TERENCE: An Adaptive Learning System for Poor Comprehenders 87
Pedagogy-Driven Smart Games for Primary School Children 87
EagleVox: piattaforma semantica per la partecipazione sociale alla ricostruzione dell’Aquila 87
Planning and Economics of Water Leakage Reduction 86
Evaluating the Effectiveness and the Efficiency of a Vector Image Search Tool 86
The TERENCE Smart Games: Automatic Generation and Supporting Architecture 85
Evaluation of VISTO: a new Vector Image Search Tool 85
Blending evidence and users for TEL: An overture 85
A framework for personalized competitive programming training 85
The Structured Methodological Framework “Deejay”: Foundation and Its Application to the Design of an ASD-Oriented AAC Tool 84
Analysis of Reconfiguration Delay in Heterogeneous Systems-on-Chip via Traffic Injection 83
Self-adaptive loop for CPSs: is the Dynamic Partial Reconfiguration profitable? 83
The Design of the TERENCE Adaptive Learning System 81
HOPES: una piattaforma multimediale per favorire linterazione sociale e l'aiuto agli anziani 80
CyberSecurity Education for Industry and Academia (CSE4IA 2024) 79
The Pedagogical Evaluation of TERENCE: Preliminary Results for Hearing Learners in Italy 79
New Design Techniques for New Users: An Action Research-Based Approach 79
An Ontology-Based Interface for an Electronic Sign Language Dictionary 79
Fine-Grained QoS Control via Tightly-Coupled Bandwidth Monitoring and Regulation for FPGA-Based Heterogeneous SoCs 78
Fine-Grained QoS Control via Tightly-Coupled Bandwidth Monitoring and Regulation for FPGA-based Heterogeneous SoCs 78
Playing for improving the reading comprehension skills of primary school poor comprehenders 78
Totale 11.416
Categoria #
all - tutte 54.392
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 54.392


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/2021194 0 0 0 0 0 0 0 0 0 17 166 11
2021/2022525 13 37 25 38 23 6 24 37 39 14 45 224
2022/20231.900 143 96 37 171 117 195 5 109 932 9 43 43
2023/2024566 79 31 23 52 37 146 9 12 7 41 17 112
2024/20252.510 62 65 242 57 271 166 373 223 500 118 251 182
2025/20266.397 250 580 1.784 783 564 352 748 224 565 547 0 0
Totale 14.245