DI MASCIO, TANIA
 Distribuzione geografica
Continente #
NA - Nord America 5.969
EU - Europa 2.571
AS - Asia 2.240
SA - Sud America 324
AF - Africa 32
OC - Oceania 13
Continente sconosciuto - Info sul continente non disponibili 12
Totale 11.161
Nazione #
US - Stati Uniti d'America 5.879
SG - Singapore 966
IE - Irlanda 793
CN - Cina 554
DE - Germania 362
IT - Italia 340
HK - Hong Kong 327
RU - Federazione Russa 314
BR - Brasile 297
TR - Turchia 230
UA - Ucraina 170
GB - Regno Unito 165
SE - Svezia 123
FI - Finlandia 119
CA - Canada 61
FR - Francia 51
IN - India 49
MX - Messico 24
VN - Vietnam 24
BE - Belgio 23
CZ - Repubblica Ceca 22
JP - Giappone 21
NL - Olanda 19
PL - Polonia 19
ZA - Sudafrica 19
BD - Bangladesh 14
ES - Italia 12
AR - Argentina 11
AU - Australia 10
EU - Europa 9
SI - Slovenia 9
EC - Ecuador 7
IQ - Iraq 7
PK - Pakistan 7
AT - Austria 6
IL - Israele 6
LT - Lituania 6
MA - Marocco 5
AE - Emirati Arabi Uniti 4
CO - Colombia 4
MY - Malesia 4
NP - Nepal 4
RO - Romania 4
UZ - Uzbekistan 4
AZ - Azerbaigian 3
NZ - Nuova Zelanda 3
OM - Oman 3
SA - Arabia Saudita 3
A2 - ???statistics.table.value.countryCode.A2??? 2
BG - Bulgaria 2
BO - Bolivia 2
CH - Svizzera 2
DK - Danimarca 2
DO - Repubblica Dominicana 2
EG - Egitto 2
GM - Gambi 2
GR - Grecia 2
JM - Giamaica 2
JO - Giordania 2
NO - Norvegia 2
PS - Palestinian Territory 2
AF - Afghanistan, Repubblica islamica di 1
BY - Bielorussia 1
CG - Congo 1
DZ - Algeria 1
EE - Estonia 1
GT - Guatemala 1
HU - Ungheria 1
ID - Indonesia 1
KE - Kenya 1
KG - Kirghizistan 1
KZ - Kazakistan 1
LB - Libano 1
PY - Paraguay 1
RS - Serbia 1
SR - Suriname 1
SY - Repubblica araba siriana 1
TN - Tunisia 1
UY - Uruguay 1
XK - ???statistics.table.value.countryCode.XK??? 1
Totale 11.161
Città #
Dallas 2.039
Dublin 793
Jacksonville 704
Chandler 595
Singapore 517
Hong Kong 327
Santa Clara 278
Boardman 238
Ashburn 153
New York 121
Lawrence 110
Princeton 110
Beijing 104
Izmir 103
Nanjing 97
San Mateo 92
Wilmington 91
Ann Arbor 89
Munich 81
The Dalles 75
Moscow 72
Los Angeles 69
Milan 46
Falkenstein 44
Nanchang 36
Council Bluffs 34
L’Aquila 34
Rome 34
Helsinki 33
Berlin 31
L'aquila 31
São Paulo 29
Hefei 28
Turku 27
Des Moines 24
London 24
Brussels 23
Columbus 23
Woodbridge 23
Aquila 20
Brooklyn 20
Dearborn 20
Tokyo 20
Hebei 19
Seattle 19
Montesilvano Marina 18
Mountain View 18
Olomouc 18
Ottawa 18
Ankara 17
Verona 17
Denver 16
Warsaw 16
Boston 15
Johannesburg 15
Shanghai 15
Toronto 15
Changsha 14
Jinan 14
Tianjin 14
Chennai 13
Chicago 13
Poplar 13
San Francisco 13
Stockholm 13
Zhengzhou 13
Norwalk 12
Frankfurt am Main 11
Houston 11
Phoenix 11
Shenyang 11
Mexico City 10
Mumbai 10
Atlanta 9
Jiaxing 9
Montreal 9
Orem 9
Pescara 8
Amsterdam 7
Bremen 7
Grafing 7
Hangzhou 7
Kunming 7
Pune 7
Venezia 7
Belo Horizonte 6
Bologna 6
Bolzano 6
Charlotte 6
Hanoi 6
Manchester 6
Ravenna 6
Vancouver 6
Auburn Hills 5
Campinas 5
Casalecchio di Reno 5
Corropoli 5
Guangzhou 5
Ho Chi Minh City 5
Lappeenranta 5
Totale 8.070
Nome #
A New HW/SW Co-Design Approach for Monitored Systems-on-Chip Development 531
Leveraging traffic injection and quality-of-service to control the reconfiguration delay 497
Reactive Load Balancing for Sentient Spaces in Absence of Cloud and Fog 454
Crazy Square 137
MECO: An Autonomic Manager For Edge-Computing Platforms 128
Risk of Gaming Disorders in Adolescents: A Multiperspective Framework for Video Games Development 122
Towards Children-Oriented Visual Representations for Temporal Relations 112
Designing visualizations of temporal relations for children: action research meets HCI 110
MONICA “On-the-Job” Technology-Enhanced Learning Environment: An Empirical Evaluation 108
The User Classes Building Process in a TEL Project 107
Toward a Cognitive Robotics Laboratory Based on a Technology Enhanced Learning Approach 105
The silent reading supported by adaptive learning technology: Influence in the children outcomes 100
SmartHeart CABG Edu 99
Tuning DSE for heterogeneous multi-processor embedded systems by means of a self-equalized weighted sum method 99
Gamify your field studies for learning about your learners 99
Proposal of a Empathic Multi-agent Robot Design based on Theory of Mind 98
User-centred and evidence-based design of smart games for poor text comprehenders: The terence experience 98
VISTO: A new CBIR system for vector images 97
Evaluation Plan of TERENCE: when the User-centred Design Meets the Evidence-based Approach 97
Immersive virtual environments: A comparison of mixed reality and virtual reality headsets for ASD treatment 96
2nd International Workshop on Evidence-based Technology Enhanced Learning 94
Dynamic Partial Reconfiguration Profitability for Real-Time Systems 92
Recommendations for Developing Immersive Virtual Reality Serious Game for Autism: Insights From a Systematic Literature Review 91
Is Really IoT Technology Gender Neutral? 91
On Formal Aspects of Zooming in Geographic Maps 89
Many children and short project timing: how TERENCE harmonized these conflicting requirements 89
Engaging “New Users” into Design Activities: The TERENCE Experience with Children 88
Designing a personalizable ASD-oriented AAC tool: An action research experience 88
Advanced Visual Interfaces: the Focus is on the User 87
Supporting dynamic community bonding in emergency situations 87
Designing games for deaf children: first guidelines 86
A service-oriented fault monitor for digital terrestrial television broadcasting networks 86
Designing TEL products for poor comprehenders: evidences from the evaluation of TERENCE 85
Smartheart CABG edu: First prototype and preliminary evaluation 85
Designing for children: blending HCI and Action Research 84
Designing IVR Serious Games for People with ASD: an innovative approach 84
TERENCE: An Adaptive Learning System for Reasoning about Stories with Poor Comprehenders and their Educators 83
A visual ontology-driven interface for a Web sign language dictionary 83
A Visual Environment for Tuning a Content-Based Vector Image Retrieval Engine 82
Methodologies and intelligent systems for technology enhanced learning 82
MONICA vision: An approach, a model and the interactive tools for cyber-physical systems designers 82
Age & Gender Classifier for Edge Computing 81
The CrazySquare project for music learning in Italian school-age pre-adolescents: integrating technology into educational practice 80
Design choices: affected by user feedback? affected by system performances? lessons learned from the TERENCE project 80
If usability evaluation and software performance evaluation shook their hands: A perspective 80
The 1st release of the Terence learner GUI: The user-based usability evaluation 80
The 'Great Beauty' of Diversity: Smart Totems to Promote Gender Uniqueness 80
Supporting children in mastering temporal relations of stories: the TERENCE learning approach 79
A lightweight , hardware-based support for isolation in mixed-criticality Network-on-Chip architectures 79
Towards a gamified musical skill learning model (mus-lm): structural aspects. 79
Smart Games for Reasoning About Stories with and for Poor Comprehenders 78
TATOT: a viewer for annotate stories in the TERENCE project 78
Evaluating the Effectiveness and the Efficiency of a Vector Image Search Tool 78
#InstaMind: teachers’ beliefs on educational technology to promote seamless technology integration in early education 77
The Design of An Intelligent Adaptive Learning System for Poor Comprehenders 77
Immersive applications: What if users are in the autism spectrum? An experience of headsets engagement evaluation with ASD users 77
Towards ICT Support for Elderly Displaced People: Looking for Natural Gestures 76
Navigation by Zooming in Boxes: Preliminary Evaluation 76
Time Representation and Reasoning for a Story-telling Web Tool—the State of the Art 76
Pedagogy-Driven Smart Games for Primary School Children 76
Requirements and open issues for ISs supporting dynamic community bonding in emergency situations 75
TERENCE: An Adaptive Learning System for Poor Comprehenders 75
The TERENCE Smart Games: Automatic Generation and Supporting Architecture 74
Main Features of a CBIR prototype supporting cartoon production 74
VirtuOR: Immersive Virtual Environments for Pain Management in Operative Rooms-A Demo 73
Evaluation of a CBIR System for Vector Images 73
An ESL Methodology for HW/SW Co-Design of Monitorable Embedded Systems: The 'Design for Monitorability' Project-Work-in-Progress 73
A Composable Monitoring System for Heterogeneous Embedded Platforms 73
Technology Enhanced Learning in Training Medical Residents in Anesthesiology. The Experience with a New Generation Simulator to Perform PECS II BLOCK in Breast Surgery 73
Educating Artificial Intelligence following the Child Learning Development Trajectories 72
Il Metaverso Open Source: Strumento Didattico per Facoltà Umanistiche 72
The Learners' User Classes in the TERENCE Adaptive Learning System 72
Blending evidence and users for TEL: An overture 72
A framework for personalized competitive programming training 72
A novel children-oriented data gathering technique 72
Evaluation of VISTO: a new Vector Image Search Tool 71
The Pedagogical Evaluation of TERENCE: Preliminary Results for Hearing Learners in Italy 71
How to Make an Artificial Intelligence Algorithm ecological? Insights from a holistic perspective 70
Sentient Spaces: Intelligent Totem Use Case in the ECSEL FRACTAL Project 69
Planning and Economics of Water Leakage Reduction 69
SeriousGXcraft: An Innovative Framework for Multidisciplinary Serious Game Development Powered by XML 68
HOPES: una piattaforma multimediale per favorire linterazione sociale e l'aiuto agli anziani 68
Recommending tasks in online judges 68
SeriousGXcraft: An XML-based Framework for Developing Serious Games 67
The Design of the TERENCE Adaptive Learning System 67
EagleVox: piattaforma semantica per la partecipazione sociale alla ricostruzione dell’Aquila 67
An investigation of dynamic partial reconfiguration offloading in hard real-time systems. 67
Evaluating the Potential of Immersive Virtual Reality-Based Serious Games Interventions for Autism: A Pocket Guide Evaluation Framework 66
Successful UCD Practices under IT Project Constraints 65
Visual Cognitive Learners: a Web Bidirectional Dictionary for of Italian Sign Language-Italian 65
An Ontology Based Visual Tool for Query Formulation Support 64
A Systematic Review to Know How Interventions Realized with Immersive Virtual Reality-Based Serious Games for Individuals with Autism are Evaluated 63
Playing for improving the reading comprehension skills of primary school poor comprehenders 63
The TERENCE smart games revision guidelines and software tool 63
The Relationship between Psycho-pedagogical and Usability Data in the TERENCE Evaluation Methodology 63
An Intelligent Visual Dictionary for Italian Sign Language 63
The interface of VISTO, a new vector image search tool 63
New Design Techniques for New Users: An Action Research-Based Approach 63
Education 4.0: Considering the Development of Teachers’ Psychological Dispositions Towards the Use of ICT with Kindergarten Children 62
An Ontology-based visual tool for query formulation support 62
Totale 9.341
Categoria #
all - tutte 48.773
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 48.773


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/2021598 0 0 0 0 105 14 153 13 119 17 166 11
2021/2022525 13 37 25 38 23 6 24 37 39 14 45 224
2022/20231.900 143 96 37 171 117 195 5 109 932 9 43 43
2023/2024566 79 31 23 52 37 146 9 12 7 41 17 112
2024/20252.510 62 65 242 57 271 166 373 223 500 118 251 182
2025/20263.607 250 580 1.784 783 210 0 0 0 0 0 0 0
Totale 11.455