DI MASCIO, TANIA
 Distribuzione geografica
Continente #
NA - Nord America 6.115
EU - Europa 2.607
AS - Asia 2.570
SA - Sud America 349
AF - Africa 39
OC - Oceania 13
Continente sconosciuto - Info sul continente non disponibili 12
Totale 11.705
Nazione #
US - Stati Uniti d'America 6.014
SG - Singapore 1.192
IE - Irlanda 793
CN - Cina 563
DE - Germania 363
IT - Italia 353
HK - Hong Kong 334
RU - Federazione Russa 314
BR - Brasile 307
TR - Turchia 230
UA - Ucraina 172
GB - Regno Unito 170
SE - Svezia 125
FI - Finlandia 120
VN - Vietnam 89
CA - Canada 65
FR - Francia 52
IN - India 52
MX - Messico 31
PL - Polonia 25
BE - Belgio 23
JP - Giappone 23
CZ - Repubblica Ceca 22
ZA - Sudafrica 22
AR - Argentina 20
NL - Olanda 20
BD - Bangladesh 16
ES - Italia 14
IQ - Iraq 12
AU - Australia 10
EC - Ecuador 9
EU - Europa 9
PK - Pakistan 9
SI - Slovenia 9
IL - Israele 7
AT - Austria 6
LT - Lituania 6
MA - Marocco 6
CO - Colombia 5
UZ - Uzbekistan 5
AE - Emirati Arabi Uniti 4
ID - Indonesia 4
MY - Malesia 4
NO - Norvegia 4
NP - Nepal 4
RO - Romania 4
AZ - Azerbaigian 3
EG - Egitto 3
JO - Giordania 3
NZ - Nuova Zelanda 3
OM - Oman 3
PS - Palestinian Territory 3
SA - Arabia Saudita 3
A2 - ???statistics.table.value.countryCode.A2??? 2
BG - Bulgaria 2
BO - Bolivia 2
CH - Svizzera 2
DK - Danimarca 2
DO - Repubblica Dominicana 2
GM - Gambi 2
GR - Grecia 2
JM - Giamaica 2
KE - Kenya 2
LB - Libano 2
PY - Paraguay 2
TN - Tunisia 2
AF - Afghanistan, Repubblica islamica di 1
BY - Bielorussia 1
CG - Congo 1
CL - Cile 1
DZ - Algeria 1
EE - Estonia 1
GT - Guatemala 1
HU - Ungheria 1
KG - Kirghizistan 1
KW - Kuwait 1
KZ - Kazakistan 1
RS - Serbia 1
SR - Suriname 1
SY - Repubblica araba siriana 1
UY - Uruguay 1
VE - Venezuela 1
XK - ???statistics.table.value.countryCode.XK??? 1
Totale 11.705
Città #
Dallas 2.039
Dublin 793
Jacksonville 704
Singapore 665
Chandler 595
Hong Kong 334
Santa Clara 279
Boardman 239
Ashburn 211
New York 130
Lawrence 110
Princeton 110
Beijing 107
Izmir 103
Nanjing 97
The Dalles 93
San Mateo 92
Wilmington 91
Ann Arbor 89
Munich 81
Moscow 72
Los Angeles 71
Milan 47
Falkenstein 44
Nanchang 36
Council Bluffs 35
Rome 35
L’Aquila 34
Helsinki 33
Ho Chi Minh City 32
São Paulo 32
Berlin 31
L'aquila 31
Hefei 28
Turku 27
London 26
Des Moines 24
Brooklyn 23
Brussels 23
Columbus 23
Woodbridge 23
Tokyo 22
Montesilvano Marina 21
Aquila 20
Dearborn 20
Hanoi 20
Seattle 20
Warsaw 20
Hebei 19
Denver 18
Mountain View 18
Olomouc 18
Ottawa 18
Ankara 17
Boston 17
Toronto 17
Verona 17
Johannesburg 15
Poplar 15
Shanghai 15
Stockholm 15
Changsha 14
Chennai 14
Chicago 14
Houston 14
Jinan 14
Tianjin 14
Orem 13
Phoenix 13
San Francisco 13
Zhengzhou 13
Atlanta 12
Frankfurt am Main 12
Norwalk 12
Mexico City 11
Montreal 11
Mumbai 11
Shenyang 11
Pescara 10
Jiaxing 9
Querétaro 8
Amsterdam 7
Bremen 7
Grafing 7
Hangzhou 7
Kunming 7
Manchester 7
Pune 7
Venezia 7
Baghdad 6
Belo Horizonte 6
Bologna 6
Bolzano 6
Charlotte 6
Lappeenranta 6
Ravenna 6
Vancouver 6
Auburn Hills 5
Campinas 5
Casalecchio di Reno 5
Totale 8.416
Nome #
A New HW/SW Co-Design Approach for Monitored Systems-on-Chip Development 537
Leveraging traffic injection and quality-of-service to control the reconfiguration delay 506
Reactive Load Balancing for Sentient Spaces in Absence of Cloud and Fog 459
Crazy Square 144
MECO: An Autonomic Manager For Edge-Computing Platforms 135
Risk of Gaming Disorders in Adolescents: A Multiperspective Framework for Video Games Development 130
Towards Children-Oriented Visual Representations for Temporal Relations 119
MONICA “On-the-Job” Technology-Enhanced Learning Environment: An Empirical Evaluation 118
Designing visualizations of temporal relations for children: action research meets HCI 114
The User Classes Building Process in a TEL Project 112
Toward a Cognitive Robotics Laboratory Based on a Technology Enhanced Learning Approach 108
SmartHeart CABG Edu 107
The silent reading supported by adaptive learning technology: Influence in the children outcomes 107
Immersive virtual environments: A comparison of mixed reality and virtual reality headsets for ASD treatment 105
Tuning DSE for heterogeneous multi-processor embedded systems by means of a self-equalized weighted sum method 103
Proposal of a Empathic Multi-agent Robot Design based on Theory of Mind 103
Gamify your field studies for learning about your learners 103
VISTO: A new CBIR system for vector images 101
Evaluation Plan of TERENCE: when the User-centred Design Meets the Evidence-based Approach 101
User-centred and evidence-based design of smart games for poor text comprehenders: The terence experience 101
Dynamic Partial Reconfiguration Profitability for Real-Time Systems 99
Is Really IoT Technology Gender Neutral? 97
Recommendations for Developing Immersive Virtual Reality Serious Game for Autism: Insights From a Systematic Literature Review 96
Advanced Visual Interfaces: the Focus is on the User 96
2nd International Workshop on Evidence-based Technology Enhanced Learning 95
Designing a personalizable ASD-oriented AAC tool: An action research experience 95
Designing games for deaf children: first guidelines 92
On Formal Aspects of Zooming in Geographic Maps 90
Many children and short project timing: how TERENCE harmonized these conflicting requirements 90
A visual ontology-driven interface for a Web sign language dictionary 90
The CrazySquare project for music learning in Italian school-age pre-adolescents: integrating technology into educational practice 89
Smartheart CABG edu: First prototype and preliminary evaluation 89
MONICA vision: An approach, a model and the interactive tools for cyber-physical systems designers 89
Designing TEL products for poor comprehenders: evidences from the evaluation of TERENCE 88
Engaging “New Users” into Design Activities: The TERENCE Experience with Children 88
Supporting dynamic community bonding in emergency situations 88
Designing IVR Serious Games for People with ASD: an innovative approach 88
A service-oriented fault monitor for digital terrestrial television broadcasting networks 87
Designing for children: blending HCI and Action Research 87
Age & Gender Classifier for Edge Computing 86
Methodologies and intelligent systems for technology enhanced learning 86
Towards a gamified musical skill learning model (mus-lm): structural aspects. 86
The 1st release of the Terence learner GUI: The user-based usability evaluation 85
The 'Great Beauty' of Diversity: Smart Totems to Promote Gender Uniqueness 85
#InstaMind: teachers’ beliefs on educational technology to promote seamless technology integration in early education 84
TERENCE: An Adaptive Learning System for Reasoning about Stories with Poor Comprehenders and their Educators 84
A lightweight , hardware-based support for isolation in mixed-criticality Network-on-Chip architectures 84
A Visual Environment for Tuning a Content-Based Vector Image Retrieval Engine 83
Supporting children in mastering temporal relations of stories: the TERENCE learning approach 81
Design choices: affected by user feedback? affected by system performances? lessons learned from the TERENCE project 81
If usability evaluation and software performance evaluation shook their hands: A perspective 81
Evaluating the Effectiveness and the Efficiency of a Vector Image Search Tool 80
Immersive applications: What if users are in the autism spectrum? An experience of headsets engagement evaluation with ASD users 80
An ESL Methodology for HW/SW Co-Design of Monitorable Embedded Systems: The 'Design for Monitorability' Project-Work-in-Progress 80
A Composable Monitoring System for Heterogeneous Embedded Platforms 80
Technology Enhanced Learning in Training Medical Residents in Anesthesiology. The Experience with a New Generation Simulator to Perform PECS II BLOCK in Breast Surgery 80
Educating Artificial Intelligence following the Child Learning Development Trajectories 79
Smart Games for Reasoning About Stories with and for Poor Comprehenders 79
A novel children-oriented data gathering technique 79
VirtuOR: Immersive Virtual Environments for Pain Management in Operative Rooms-A Demo 78
Towards ICT Support for Elderly Displaced People: Looking for Natural Gestures 78
Time Representation and Reasoning for a Story-telling Web Tool—the State of the Art 78
Pedagogy-Driven Smart Games for Primary School Children 78
TATOT: a viewer for annotate stories in the TERENCE project 78
Requirements and open issues for ISs supporting dynamic community bonding in emergency situations 77
Main Features of a CBIR prototype supporting cartoon production 77
The Design of An Intelligent Adaptive Learning System for Poor Comprehenders 77
Navigation by Zooming in Boxes: Preliminary Evaluation 76
How to Make an Artificial Intelligence Algorithm ecological? Insights from a holistic perspective 75
Sentient Spaces: Intelligent Totem Use Case in the ECSEL FRACTAL Project 75
SeriousGXcraft: An Innovative Framework for Multidisciplinary Serious Game Development Powered by XML 75
The TERENCE Smart Games: Automatic Generation and Supporting Architecture 75
TERENCE: An Adaptive Learning System for Poor Comprehenders 75
Il Metaverso Open Source: Strumento Didattico per Facoltà Umanistiche 74
Evaluation of a CBIR System for Vector Images 74
Blending evidence and users for TEL: An overture 74
The Learners' User Classes in the TERENCE Adaptive Learning System 73
A framework for personalized competitive programming training 73
An investigation of dynamic partial reconfiguration offloading in hard real-time systems. 73
SeriousGXcraft: An XML-based Framework for Developing Serious Games 72
Evaluation of VISTO: a new Vector Image Search Tool 72
The Pedagogical Evaluation of TERENCE: Preliminary Results for Hearing Learners in Italy 72
Evaluating the Potential of Immersive Virtual Reality-Based Serious Games Interventions for Autism: A Pocket Guide Evaluation Framework 72
Planning and Economics of Water Leakage Reduction 71
A Systematic Review to Know How Interventions Realized with Immersive Virtual Reality-Based Serious Games for Individuals with Autism are Evaluated 70
Recommending tasks in online judges 70
EagleVox: piattaforma semantica per la partecipazione sociale alla ricostruzione dell’Aquila 70
The Design of the TERENCE Adaptive Learning System 69
Self-adaptive loop for CPSs: is the Dynamic Partial Reconfiguration profitable? 69
Education 4.0: Considering the Development of Teachers’ Psychological Dispositions Towards the Use of ICT with Kindergarten Children 68
HOPES: una piattaforma multimediale per favorire linterazione sociale e l'aiuto agli anziani 68
An Intelligent Visual Dictionary for Italian Sign Language 67
The Structured Methodological Framework “Deejay”: Foundation and Its Application to the Design of an ASD-Oriented AAC Tool 67
CyberChallenge.IT@UnivAQ: A Cybersecurity Educational Training Path for High School and University Students 66
Visual Cognitive Learners: a Web Bidirectional Dictionary for of Italian Sign Language-Italian 66
On the Evaluation of Engagement in Immersive Applications When Users Are on the Autism Spectrum 65
Successful UCD Practices under IT Project Constraints 65
An Ontology Based Visual Tool for Query Formulation Support 65
The interface of VISTO, a new vector image search tool 65
New Design Techniques for New Users: An Action Research-Based Approach 65
Totale 9.736
Categoria #
all - tutte 50.258
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 50.258


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/2021493 0 0 0 0 0 14 153 13 119 17 166 11
2021/2022525 13 37 25 38 23 6 24 37 39 14 45 224
2022/20231.900 143 96 37 171 117 195 5 109 932 9 43 43
2023/2024566 79 31 23 52 37 146 9 12 7 41 17 112
2024/20252.510 62 65 242 57 271 166 373 223 500 118 251 182
2025/20264.151 250 580 1.784 783 564 190 0 0 0 0 0 0
Totale 11.999