DI MASCIO, TANIA
 Distribuzione geografica
Continente #
NA - Nord America 8.647
EU - Europa 3.973
AS - Asia 3.090
SA - Sud America 388
Continente sconosciuto - Info sul continente non disponibili 310
AF - Africa 50
OC - Oceania 14
Totale 16.472
Nazione #
US - Stati Uniti d'America 8.389
SG - Singapore 1.320
IT - Italia 1.044
RU - Federazione Russa 823
IE - Irlanda 797
CN - Cina 642
DE - Germania 377
HK - Hong Kong 365
BR - Brasile 338
VN - Vietnam 290
TR - Turchia 233
GB - Regno Unito 200
UA - Ucraina 173
CA - Canada 144
FR - Francia 131
SE - Svezia 125
FI - Finlandia 124
IN - India 70
BD - Bangladesh 36
MX - Messico 35
NL - Olanda 33
JP - Giappone 32
PL - Polonia 27
ZA - Sudafrica 25
BE - Belgio 23
CZ - Repubblica Ceca 22
AR - Argentina 20
ES - Italia 18
IQ - Iraq 15
CR - Costa Rica 14
PK - Pakistan 12
SV - El Salvador 12
EC - Ecuador 11
GT - Guatemala 11
AU - Australia 10
LT - Lituania 10
EU - Europa 9
SI - Slovenia 9
TT - Trinidad e Tobago 9
HN - Honduras 8
PR - Porto Rico 8
ID - Indonesia 7
IL - Israele 7
MA - Marocco 7
MY - Malesia 7
NI - Nicaragua 7
NP - Nepal 7
RO - Romania 7
AE - Emirati Arabi Uniti 6
AT - Austria 6
CO - Colombia 6
SA - Arabia Saudita 5
SC - Seychelles 5
UZ - Uzbekistan 5
CH - Svizzera 4
JM - Giamaica 4
NO - Norvegia 4
NZ - Nuova Zelanda 4
PH - Filippine 4
TH - Thailandia 4
TN - Tunisia 4
AZ - Azerbaigian 3
EE - Estonia 3
EG - Egitto 3
JO - Giordania 3
OM - Oman 3
PS - Palestinian Territory 3
PY - Paraguay 3
A2 - ???statistics.table.value.countryCode.A2??? 2
BB - Barbados 2
BG - Bulgaria 2
BO - Bolivia 2
BY - Bielorussia 2
CL - Cile 2
DK - Danimarca 2
DO - Repubblica Dominicana 2
GM - Gambi 2
GR - Grecia 2
KE - Kenya 2
KG - Kirghizistan 2
KZ - Kazakistan 2
LB - Libano 2
MT - Malta 2
VE - Venezuela 2
AF - Afghanistan, Repubblica islamica di 1
AM - Armenia 1
CG - Congo 1
CW - ???statistics.table.value.countryCode.CW??? 1
DZ - Algeria 1
GP - Guadalupe 1
GY - Guiana 1
HU - Ungheria 1
KW - Kuwait 1
MQ - Martinica 1
PE - Perù 1
PT - Portogallo 1
RS - Serbia 1
SR - Suriname 1
SY - Repubblica araba siriana 1
TW - Taiwan 1
Totale 16.173
Città #
Dallas 2.058
San Jose 810
Dublin 796
Singapore 762
Jacksonville 705
Ashburn 637
Chandler 595
Council Bluffs 388
Hong Kong 358
Santa Clara 306
Boardman 240
The Dalles 193
New York 172
Milan 166
Moscow 129
Beijing 118
Los Angeles 114
Princeton 112
Lawrence 110
Izmir 103
Nanjing 97
Ho Chi Minh City 95
San Mateo 92
Wilmington 91
Ann Arbor 89
Rome 87
Munich 81
Hanoi 76
Lauterbourg 65
L’Aquila 57
Chicago 47
São Paulo 46
Falkenstein 44
Toronto 38
Nanchang 36
Naples 36
Orem 35
Helsinki 33
Berlin 31
L'aquila 31
Tokyo 31
Brooklyn 30
London 30
Staranzano 29
Hefei 28
Turku 27
Denver 26
Des Moines 26
Miano 26
Columbus 25
Montreal 25
Seattle 24
Brussels 23
Montesilvano Marina 23
Woodbridge 23
Atlanta 22
Frankfurt am Main 22
Pescara 22
Chennai 21
Phoenix 21
Warsaw 21
Aquila 20
Bologna 20
Dearborn 20
Hebei 19
Ottawa 19
Amsterdam 18
Boston 18
Da Nang 18
Mountain View 18
Olomouc 18
Ankara 17
Verona 17
Johannesburg 16
Montecosaro 16
Newark 16
Poplar 16
Houston 15
Shanghai 15
Stockholm 15
Changsha 14
Jinan 14
Mexico City 14
San Francisco 14
Tianjin 14
Manchester 13
Norwalk 13
Zhengzhou 13
Mumbai 12
San José 12
Turin 12
Bari 11
Florence 11
Haiphong 11
Shenyang 11
Lappeenranta 10
Palermo 10
San Salvador 10
Buffalo 9
Charlotte 9
Totale 11.172
Nome #
A New HW/SW Co-Design Approach for Monitored Systems-on-Chip Development 585
Leveraging traffic injection and quality-of-service to control the reconfiguration delay 545
Reactive Load Balancing for Sentient Spaces in Absence of Cloud and Fog 504
Crazy Square 190
MECO: An Autonomic Manager For Edge-Computing Platforms 174
Risk of Gaming Disorders in Adolescents: A Multiperspective Framework for Video Games Development 164
MONICA “On-the-Job” Technology-Enhanced Learning Environment: An Empirical Evaluation 163
Immersive virtual environments: A comparison of mixed reality and virtual reality headsets for ASD treatment 153
Evaluation Plan of TERENCE: when the User-centred Design Meets the Evidence-based Approach 151
Gamify your field studies for learning about your learners 150
Towards Children-Oriented Visual Representations for Temporal Relations 148
The CrazySquare project for music learning in Italian school-age pre-adolescents: integrating technology into educational practice 147
Recommendations for Developing Immersive Virtual Reality Serious Game for Autism: Insights From a Systematic Literature Review 146
#InstaMind: teachers’ beliefs on educational technology to promote seamless technology integration in early education 142
The silent reading supported by adaptive learning technology: Influence in the children outcomes 142
Designing visualizations of temporal relations for children: action research meets HCI 141
Tuning DSE for heterogeneous multi-processor embedded systems by means of a self-equalized weighted sum method 141
VISTO: A new CBIR system for vector images 137
User-centred and evidence-based design of smart games for poor text comprehenders: The terence experience 136
Proposal of a Empathic Multi-agent Robot Design based on Theory of Mind 135
Toward a Cognitive Robotics Laboratory Based on a Technology Enhanced Learning Approach 134
Educating Artificial Intelligence following the Child Learning Development Trajectories 131
Dynamic Partial Reconfiguration Profitability for Real-Time Systems 131
MONICA vision: An approach, a model and the interactive tools for cyber-physical systems designers 131
A Composable Monitoring System for Heterogeneous Embedded Platforms 130
SmartHeart CABG Edu 129
2nd International Workshop on Evidence-based Technology Enhanced Learning 128
The User Classes Building Process in a TEL Project 128
Is Really IoT Technology Gender Neutral? 127
If usability evaluation and software performance evaluation shook their hands: A perspective 124
Designing IVR Serious Games for People with ASD: an innovative approach 124
Technology Enhanced Learning in Training Medical Residents in Anesthesiology. The Experience with a New Generation Simulator to Perform PECS II BLOCK in Breast Surgery 123
VirtuOR: Immersive Virtual Environments for Pain Management in Operative Rooms-A Demo 121
Advanced Visual Interfaces: the Focus is on the User 121
Smartheart CABG edu: First prototype and preliminary evaluation 121
Sentient Spaces: Intelligent Totem Use Case in the ECSEL FRACTAL Project 120
Age & Gender Classifier for Edge Computing 119
Designing TEL products for poor comprehenders: evidences from the evaluation of TERENCE 118
Many children and short project timing: how TERENCE harmonized these conflicting requirements 118
How to Make an Artificial Intelligence Algorithm ecological? Insights from a holistic perspective 117
A service-oriented fault monitor for digital terrestrial television broadcasting networks 117
A lightweight , hardware-based support for isolation in mixed-criticality Network-on-Chip architectures 117
Designing a personalizable ASD-oriented AAC tool: An action research experience 117
SeriousGXcraft: An Innovative Framework for Multidisciplinary Serious Game Development Powered by XML 116
Towards a gamified musical skill learning model (mus-lm): structural aspects. 116
Education 4.0: Considering the Development of Teachers’ Psychological Dispositions Towards the Use of ICT with Kindergarten Children 114
Designing games for deaf children: first guidelines 114
On Formal Aspects of Zooming in Geographic Maps 114
Requirements and open issues for ISs supporting dynamic community bonding in emergency situations 114
Supporting dynamic community bonding in emergency situations 114
A visual ontology-driven interface for a Web sign language dictionary 114
The 1st release of the Terence learner GUI: The user-based usability evaluation 114
Evaluating the Potential of Immersive Virtual Reality-Based Serious Games Interventions for Autism: A Pocket Guide Evaluation Framework 113
Methodologies and intelligent systems for technology enhanced learning 112
An ESL Methodology for HW/SW Co-Design of Monitorable Embedded Systems: The 'Design for Monitorability' Project-Work-in-Progress 112
Supporting children in mastering temporal relations of stories: the TERENCE learning approach 111
Towards ICT Support for Elderly Displaced People: Looking for Natural Gestures 111
The 'Great Beauty' of Diversity: Smart Totems to Promote Gender Uniqueness 111
SeriousGXcraft: An XML-based Framework for Developing Serious Games 110
Engaging “New Users” into Design Activities: The TERENCE Experience with Children 110
TERENCE: An Adaptive Learning System for Reasoning about Stories with Poor Comprehenders and their Educators 110
Evaluation of VISTO: a new Vector Image Search Tool 110
On the Evaluation of Engagement in Immersive Applications When Users Are on the Autism Spectrum 109
CyberChallenge.IT@UnivAQ: A Cybersecurity Educational Training Path for High School and University Students 108
Fine-Grained QoS Control via Tightly-Coupled Bandwidth Monitoring and Regulation for FPGA-Based Heterogeneous SoCs 108
A Systematic Review to Know How Interventions Realized with Immersive Virtual Reality-Based Serious Games for Individuals with Autism are Evaluated 108
Design choices: affected by user feedback? affected by system performances? lessons learned from the TERENCE project 108
A Visual Environment for Tuning a Content-Based Vector Image Retrieval Engine 108
Immersive applications: What if users are in the autism spectrum? An experience of headsets engagement evaluation with ASD users 108
An investigation of dynamic partial reconfiguration offloading in hard real-time systems. 108
Time Representation and Reasoning for a Story-telling Web Tool—the State of the Art 107
Designing for children: blending HCI and Action Research 107
Smart Games for Reasoning About Stories with and for Poor Comprehenders 106
TATOT: a viewer for annotate stories in the TERENCE project 106
Evaluation of a CBIR System for Vector Images 106
A novel children-oriented data gathering technique 106
Analysis of Reconfiguration Delay in Heterogeneous Systems-on-Chip via Traffic Injection 104
Pedagogy-Driven Smart Games for Primary School Children 103
The Learners' User Classes in the TERENCE Adaptive Learning System 103
The Pedagogical Evaluation of TERENCE: Preliminary Results for Hearing Learners in Italy 103
Navigation by Zooming in Boxes: Preliminary Evaluation 102
Il Metaverso Open Source: Strumento Didattico per Facoltà Umanistiche 102
EagleVox: piattaforma semantica per la partecipazione sociale alla ricostruzione dell’Aquila 101
Evaluating the Effectiveness and the Efficiency of a Vector Image Search Tool 100
Multi-Context Execution on a RISC-V Core for Mixed-Criticality Systems 99
TERENCE: An Adaptive Learning System for Poor Comprehenders 99
The Design of An Intelligent Adaptive Learning System for Poor Comprehenders 98
Blending evidence and users for TEL: An overture 98
The Structured Methodological Framework “Deejay”: Foundation and Its Application to the Design of an ASD-Oriented AAC Tool 98
The TERENCE Smart Games: Automatic Generation and Supporting Architecture 97
Self-adaptive loop for CPSs: is the Dynamic Partial Reconfiguration profitable? 97
Planning and Economics of Water Leakage Reduction 96
A framework for personalized competitive programming training 96
Main Features of a CBIR prototype supporting cartoon production 95
HOPES: una piattaforma multimediale per favorire linterazione sociale e l'aiuto agli anziani 94
Visual Representations of Narratives for Poor Comprehenders 94
The TERENCE smart games revision guidelines and software tool 93
CyberSecurity Education for Industry and Academia (CSE4IA 2024) 92
Playing for improving the reading comprehension skills of primary school poor comprehenders 92
The Relationship between Psycho-pedagogical and Usability Data in the TERENCE Evaluation Methodology 92
Totale 13.031
Categoria #
all - tutte 64.894
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 64.894


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2021/2022450 0 0 0 38 23 6 24 37 39 14 45 224
2022/20231.900 143 96 37 171 117 195 5 109 932 9 43 43
2023/2024566 79 31 23 52 37 146 9 12 7 41 17 112
2024/20252.510 62 65 242 57 271 166 373 223 500 118 251 182
2025/20266.723 250 580 1.784 783 564 352 748 224 565 569 250 54
2026/20271.901 101 209 468 1.123 0 0 0 0 0 0 0 0
Totale 16.472