DI MASCIO, TANIA
 Distribuzione geografica
Continente #
NA - Nord America 6.083
EU - Europa 2.594
AS - Asia 2.514
SA - Sud America 339
AF - Africa 33
OC - Oceania 13
Continente sconosciuto - Info sul continente non disponibili 12
Totale 11.588
Nazione #
US - Stati Uniti d'America 5.985
SG - Singapore 1.175
IE - Irlanda 793
CN - Cina 560
DE - Germania 363
IT - Italia 349
HK - Hong Kong 334
RU - Federazione Russa 314
BR - Brasile 302
TR - Turchia 230
UA - Ucraina 172
GB - Regno Unito 168
SE - Svezia 125
FI - Finlandia 119
CA - Canada 63
VN - Vietnam 63
FR - Francia 51
IN - India 51
MX - Messico 30
BE - Belgio 23
JP - Giappone 23
CZ - Repubblica Ceca 22
PL - Polonia 22
ZA - Sudafrica 20
AR - Argentina 19
NL - Olanda 19
BD - Bangladesh 16
ES - Italia 13
AU - Australia 10
EU - Europa 9
IQ - Iraq 9
SI - Slovenia 9
EC - Ecuador 8
PK - Pakistan 7
AT - Austria 6
IL - Israele 6
LT - Lituania 6
MA - Marocco 5
UZ - Uzbekistan 5
AE - Emirati Arabi Uniti 4
CO - Colombia 4
ID - Indonesia 4
MY - Malesia 4
NO - Norvegia 4
NP - Nepal 4
RO - Romania 4
AZ - Azerbaigian 3
JO - Giordania 3
NZ - Nuova Zelanda 3
OM - Oman 3
SA - Arabia Saudita 3
A2 - ???statistics.table.value.countryCode.A2??? 2
BG - Bulgaria 2
BO - Bolivia 2
CH - Svizzera 2
DK - Danimarca 2
DO - Repubblica Dominicana 2
EG - Egitto 2
GM - Gambi 2
GR - Grecia 2
JM - Giamaica 2
PS - Palestinian Territory 2
AF - Afghanistan, Repubblica islamica di 1
BY - Bielorussia 1
CG - Congo 1
CL - Cile 1
DZ - Algeria 1
EE - Estonia 1
GT - Guatemala 1
HU - Ungheria 1
KE - Kenya 1
KG - Kirghizistan 1
KZ - Kazakistan 1
LB - Libano 1
PY - Paraguay 1
RS - Serbia 1
SR - Suriname 1
SY - Repubblica araba siriana 1
TN - Tunisia 1
UY - Uruguay 1
XK - ???statistics.table.value.countryCode.XK??? 1
Totale 11.588
Città #
Dallas 2.039
Dublin 793
Jacksonville 704
Singapore 648
Chandler 595
Hong Kong 334
Santa Clara 279
Boardman 239
Ashburn 203
New York 126
Lawrence 110
Princeton 110
Beijing 107
Izmir 103
Nanjing 97
The Dalles 93
San Mateo 92
Wilmington 91
Ann Arbor 89
Munich 81
Moscow 72
Los Angeles 70
Milan 47
Falkenstein 44
Nanchang 36
Council Bluffs 35
Rome 35
L’Aquila 34
Helsinki 33
Berlin 31
L'aquila 31
São Paulo 31
Hefei 28
Turku 27
London 25
Des Moines 24
Brooklyn 23
Brussels 23
Columbus 23
Woodbridge 23
Ho Chi Minh City 22
Tokyo 22
Aquila 20
Dearborn 20
Seattle 20
Hebei 19
Montesilvano Marina 18
Mountain View 18
Olomouc 18
Ottawa 18
Warsaw 18
Ankara 17
Boston 17
Denver 17
Verona 17
Toronto 16
Johannesburg 15
Poplar 15
Shanghai 15
Stockholm 15
Changsha 14
Chennai 14
Hanoi 14
Houston 14
Jinan 14
Tianjin 14
Chicago 13
Phoenix 13
San Francisco 13
Zhengzhou 13
Frankfurt am Main 12
Norwalk 12
Mexico City 11
Mumbai 11
Orem 11
Shenyang 11
Atlanta 10
Montreal 10
Pescara 10
Jiaxing 9
Amsterdam 7
Bremen 7
Grafing 7
Hangzhou 7
Kunming 7
Pune 7
Querétaro 7
Venezia 7
Belo Horizonte 6
Bologna 6
Bolzano 6
Charlotte 6
Manchester 6
Ravenna 6
Vancouver 6
Auburn Hills 5
Baghdad 5
Campinas 5
Casalecchio di Reno 5
Corropoli 5
Totale 8.351
Nome #
A New HW/SW Co-Design Approach for Monitored Systems-on-Chip Development 536
Leveraging traffic injection and quality-of-service to control the reconfiguration delay 505
Reactive Load Balancing for Sentient Spaces in Absence of Cloud and Fog 458
Crazy Square 142
MECO: An Autonomic Manager For Edge-Computing Platforms 135
Risk of Gaming Disorders in Adolescents: A Multiperspective Framework for Video Games Development 128
Towards Children-Oriented Visual Representations for Temporal Relations 119
MONICA “On-the-Job” Technology-Enhanced Learning Environment: An Empirical Evaluation 117
Designing visualizations of temporal relations for children: action research meets HCI 113
The User Classes Building Process in a TEL Project 112
Toward a Cognitive Robotics Laboratory Based on a Technology Enhanced Learning Approach 107
SmartHeart CABG Edu 106
The silent reading supported by adaptive learning technology: Influence in the children outcomes 104
Immersive virtual environments: A comparison of mixed reality and virtual reality headsets for ASD treatment 104
Gamify your field studies for learning about your learners 103
Proposal of a Empathic Multi-agent Robot Design based on Theory of Mind 102
Tuning DSE for heterogeneous multi-processor embedded systems by means of a self-equalized weighted sum method 101
User-centred and evidence-based design of smart games for poor text comprehenders: The terence experience 101
VISTO: A new CBIR system for vector images 100
Evaluation Plan of TERENCE: when the User-centred Design Meets the Evidence-based Approach 100
Advanced Visual Interfaces: the Focus is on the User 95
2nd International Workshop on Evidence-based Technology Enhanced Learning 95
Is Really IoT Technology Gender Neutral? 95
Dynamic Partial Reconfiguration Profitability for Real-Time Systems 95
Recommendations for Developing Immersive Virtual Reality Serious Game for Autism: Insights From a Systematic Literature Review 94
Designing a personalizable ASD-oriented AAC tool: An action research experience 93
Designing games for deaf children: first guidelines 91
On Formal Aspects of Zooming in Geographic Maps 90
Many children and short project timing: how TERENCE harmonized these conflicting requirements 90
Smartheart CABG edu: First prototype and preliminary evaluation 89
Designing TEL products for poor comprehenders: evidences from the evaluation of TERENCE 88
Engaging “New Users” into Design Activities: The TERENCE Experience with Children 88
Supporting dynamic community bonding in emergency situations 88
A visual ontology-driven interface for a Web sign language dictionary 88
Designing IVR Serious Games for People with ASD: an innovative approach 88
MONICA vision: An approach, a model and the interactive tools for cyber-physical systems designers 88
The CrazySquare project for music learning in Italian school-age pre-adolescents: integrating technology into educational practice 87
A service-oriented fault monitor for digital terrestrial television broadcasting networks 87
Methodologies and intelligent systems for technology enhanced learning 86
The 1st release of the Terence learner GUI: The user-based usability evaluation 85
Towards a gamified musical skill learning model (mus-lm): structural aspects. 85
TERENCE: An Adaptive Learning System for Reasoning about Stories with Poor Comprehenders and their Educators 84
Designing for children: blending HCI and Action Research 84
Age & Gender Classifier for Edge Computing 84
The 'Great Beauty' of Diversity: Smart Totems to Promote Gender Uniqueness 84
A Visual Environment for Tuning a Content-Based Vector Image Retrieval Engine 83
A lightweight , hardware-based support for isolation in mixed-criticality Network-on-Chip architectures 83
#InstaMind: teachers’ beliefs on educational technology to promote seamless technology integration in early education 82
If usability evaluation and software performance evaluation shook their hands: A perspective 81
Supporting children in mastering temporal relations of stories: the TERENCE learning approach 80
Design choices: affected by user feedback? affected by system performances? lessons learned from the TERENCE project 80
Evaluating the Effectiveness and the Efficiency of a Vector Image Search Tool 80
Immersive applications: What if users are in the autism spectrum? An experience of headsets engagement evaluation with ASD users 80
Smart Games for Reasoning About Stories with and for Poor Comprehenders 79
Pedagogy-Driven Smart Games for Primary School Children 78
TATOT: a viewer for annotate stories in the TERENCE project 78
A novel children-oriented data gathering technique 78
An ESL Methodology for HW/SW Co-Design of Monitorable Embedded Systems: The 'Design for Monitorability' Project-Work-in-Progress 78
A Composable Monitoring System for Heterogeneous Embedded Platforms 78
Educating Artificial Intelligence following the Child Learning Development Trajectories 77
Requirements and open issues for ISs supporting dynamic community bonding in emergency situations 77
Towards ICT Support for Elderly Displaced People: Looking for Natural Gestures 77
Main Features of a CBIR prototype supporting cartoon production 77
Time Representation and Reasoning for a Story-telling Web Tool—the State of the Art 77
The Design of An Intelligent Adaptive Learning System for Poor Comprehenders 77
Technology Enhanced Learning in Training Medical Residents in Anesthesiology. The Experience with a New Generation Simulator to Perform PECS II BLOCK in Breast Surgery 77
VirtuOR: Immersive Virtual Environments for Pain Management in Operative Rooms-A Demo 76
Navigation by Zooming in Boxes: Preliminary Evaluation 76
The TERENCE Smart Games: Automatic Generation and Supporting Architecture 75
TERENCE: An Adaptive Learning System for Poor Comprehenders 75
SeriousGXcraft: An Innovative Framework for Multidisciplinary Serious Game Development Powered by XML 74
Il Metaverso Open Source: Strumento Didattico per Facoltà Umanistiche 74
Evaluation of a CBIR System for Vector Images 74
How to Make an Artificial Intelligence Algorithm ecological? Insights from a holistic perspective 73
Sentient Spaces: Intelligent Totem Use Case in the ECSEL FRACTAL Project 73
The Learners' User Classes in the TERENCE Adaptive Learning System 73
Blending evidence and users for TEL: An overture 73
A framework for personalized competitive programming training 73
Evaluation of VISTO: a new Vector Image Search Tool 72
An investigation of dynamic partial reconfiguration offloading in hard real-time systems. 72
Planning and Economics of Water Leakage Reduction 71
The Pedagogical Evaluation of TERENCE: Preliminary Results for Hearing Learners in Italy 71
SeriousGXcraft: An XML-based Framework for Developing Serious Games 70
Recommending tasks in online judges 70
Evaluating the Potential of Immersive Virtual Reality-Based Serious Games Interventions for Autism: A Pocket Guide Evaluation Framework 70
EagleVox: piattaforma semantica per la partecipazione sociale alla ricostruzione dell’Aquila 69
A Systematic Review to Know How Interventions Realized with Immersive Virtual Reality-Based Serious Games for Individuals with Autism are Evaluated 68
HOPES: una piattaforma multimediale per favorire linterazione sociale e l'aiuto agli anziani 68
The Design of the TERENCE Adaptive Learning System 68
An Intelligent Visual Dictionary for Italian Sign Language 67
Visual Cognitive Learners: a Web Bidirectional Dictionary for of Italian Sign Language-Italian 66
The Structured Methodological Framework “Deejay”: Foundation and Its Application to the Design of an ASD-Oriented AAC Tool 66
Self-adaptive loop for CPSs: is the Dynamic Partial Reconfiguration profitable? 66
Education 4.0: Considering the Development of Teachers’ Psychological Dispositions Towards the Use of ICT with Kindergarten Children 65
Successful UCD Practices under IT Project Constraints 65
An Ontology Based Visual Tool for Query Formulation Support 65
On the Evaluation of Engagement in Immersive Applications When Users Are on the Autism Spectrum 64
Playing for improving the reading comprehension skills of primary school poor comprehenders 64
The TERENCE smart games revision guidelines and software tool 64
The Relationship between Psycho-pedagogical and Usability Data in the TERENCE Evaluation Methodology 64
Totale 9.645
Categoria #
all - tutte 50.044
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 50.044


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/2021493 0 0 0 0 0 14 153 13 119 17 166 11
2021/2022525 13 37 25 38 23 6 24 37 39 14 45 224
2022/20231.900 143 96 37 171 117 195 5 109 932 9 43 43
2023/2024566 79 31 23 52 37 146 9 12 7 41 17 112
2024/20252.510 62 65 242 57 271 166 373 223 500 118 251 182
2025/20264.034 250 580 1.784 783 564 73 0 0 0 0 0 0
Totale 11.882