DI MASCIO, TANIA
 Distribuzione geografica
Continente #
NA - Nord America 7.451
EU - Europa 3.331
AS - Asia 3.049
SA - Sud America 373
AF - Africa 45
OC - Oceania 13
Continente sconosciuto - Info sul continente non disponibili 12
Totale 14.274
Nazione #
US - Stati Uniti d'America 7.331
SG - Singapore 1.309
RU - Federazione Russa 821
IE - Irlanda 796
CN - Cina 635
IT - Italia 429
DE - Germania 375
HK - Hong Kong 361
BR - Brasile 324
VN - Vietnam 290
TR - Turchia 233
GB - Regno Unito 190
UA - Ucraina 173
FR - Francia 129
SE - Svezia 125
FI - Finlandia 124
CA - Canada 76
IN - India 68
MX - Messico 34
NL - Olanda 33
JP - Giappone 30
PL - Polonia 27
BD - Bangladesh 26
ZA - Sudafrica 25
BE - Belgio 23
CZ - Repubblica Ceca 22
AR - Argentina 20
ES - Italia 18
IQ - Iraq 15
PK - Pakistan 12
AU - Australia 10
EC - Ecuador 10
EU - Europa 9
SI - Slovenia 9
LT - Lituania 8
IL - Israele 7
MA - Marocco 7
MY - Malesia 7
NP - Nepal 7
AE - Emirati Arabi Uniti 6
AT - Austria 6
CO - Colombia 6
ID - Indonesia 6
RO - Romania 5
UZ - Uzbekistan 5
CH - Svizzera 4
NO - Norvegia 4
SA - Arabia Saudita 4
TN - Tunisia 4
AZ - Azerbaigian 3
EG - Egitto 3
JO - Giordania 3
NZ - Nuova Zelanda 3
OM - Oman 3
PH - Filippine 3
PS - Palestinian Territory 3
PY - Paraguay 3
TH - Thailandia 3
A2 - ???statistics.table.value.countryCode.A2??? 2
BG - Bulgaria 2
BO - Bolivia 2
CL - Cile 2
CR - Costa Rica 2
DK - Danimarca 2
DO - Repubblica Dominicana 2
GM - Gambi 2
GR - Grecia 2
JM - Giamaica 2
KE - Kenya 2
KG - Kirghizistan 2
LB - Libano 2
VE - Venezuela 2
AF - Afghanistan, Repubblica islamica di 1
AM - Armenia 1
BB - Barbados 1
BY - Bielorussia 1
CG - Congo 1
DZ - Algeria 1
EE - Estonia 1
GT - Guatemala 1
GY - Guiana 1
HN - Honduras 1
HU - Ungheria 1
KW - Kuwait 1
KZ - Kazakistan 1
PE - Perù 1
RS - Serbia 1
SR - Suriname 1
SY - Repubblica araba siriana 1
TT - Trinidad e Tobago 1
TW - Taiwan 1
UY - Uruguay 1
XK - ???statistics.table.value.countryCode.XK??? 1
Totale 14.274
Città #
Dallas 2.043
Dublin 796
Singapore 755
Jacksonville 704
San Jose 680
Chandler 595
Ashburn 388
Hong Kong 357
Santa Clara 292
Boardman 239
The Dalles 193
Council Bluffs 183
New York 149
Moscow 129
Beijing 115
Lawrence 110
Princeton 110
Izmir 103
Nanjing 97
Ho Chi Minh City 95
San Mateo 92
Wilmington 91
Ann Arbor 89
Los Angeles 83
Munich 81
Hanoi 76
Lauterbourg 65
L’Aquila 49
Milan 48
Falkenstein 44
Chicago 39
Rome 39
Nanchang 36
Orem 35
Helsinki 33
São Paulo 33
Berlin 31
L'aquila 31
Tokyo 29
Hefei 28
London 27
Turku 27
Des Moines 25
Columbus 24
Brooklyn 23
Brussels 23
Denver 23
Montesilvano Marina 23
Woodbridge 23
Frankfurt am Main 22
Chennai 21
Warsaw 21
Aquila 20
Dearborn 20
Pescara 20
Seattle 20
Hebei 19
Ottawa 19
Amsterdam 18
Da Nang 18
Mountain View 18
Olomouc 18
Ankara 17
Boston 17
Toronto 17
Verona 17
Johannesburg 16
Montecosaro 16
Poplar 16
Atlanta 15
Houston 15
Montreal 15
Shanghai 15
Stockholm 15
Changsha 14
Jinan 14
Mexico City 14
Phoenix 14
San Francisco 14
Tianjin 14
Manchester 13
Zhengzhou 13
Mumbai 12
Norwalk 12
Haiphong 11
Shenyang 11
Lappeenranta 10
Jiaxing 9
Querétaro 8
Baghdad 7
Bologna 7
Bremen 7
Grafing 7
Hangzhou 7
Kunming 7
Naples 7
Pune 7
Venezia 7
Belo Horizonte 6
Biên Hòa 6
Totale 10.106
Nome #
A New HW/SW Co-Design Approach for Monitored Systems-on-Chip Development 570
Leveraging traffic injection and quality-of-service to control the reconfiguration delay 531
Reactive Load Balancing for Sentient Spaces in Absence of Cloud and Fog 490
Crazy Square 164
Risk of Gaming Disorders in Adolescents: A Multiperspective Framework for Video Games Development 154
MECO: An Autonomic Manager For Edge-Computing Platforms 153
MONICA “On-the-Job” Technology-Enhanced Learning Environment: An Empirical Evaluation 142
Evaluation Plan of TERENCE: when the User-centred Design Meets the Evidence-based Approach 139
Immersive virtual environments: A comparison of mixed reality and virtual reality headsets for ASD treatment 137
Towards Children-Oriented Visual Representations for Temporal Relations 134
Gamify your field studies for learning about your learners 130
The CrazySquare project for music learning in Italian school-age pre-adolescents: integrating technology into educational practice 126
Designing visualizations of temporal relations for children: action research meets HCI 126
The silent reading supported by adaptive learning technology: Influence in the children outcomes 126
#InstaMind: teachers’ beliefs on educational technology to promote seamless technology integration in early education 124
Recommendations for Developing Immersive Virtual Reality Serious Game for Autism: Insights From a Systematic Literature Review 122
Tuning DSE for heterogeneous multi-processor embedded systems by means of a self-equalized weighted sum method 122
SmartHeart CABG Edu 121
Toward a Cognitive Robotics Laboratory Based on a Technology Enhanced Learning Approach 121
VISTO: A new CBIR system for vector images 120
Proposal of a Empathic Multi-agent Robot Design based on Theory of Mind 120
User-centred and evidence-based design of smart games for poor text comprehenders: The terence experience 120
Dynamic Partial Reconfiguration Profitability for Real-Time Systems 119
The User Classes Building Process in a TEL Project 119
Educating Artificial Intelligence following the Child Learning Development Trajectories 118
Is Really IoT Technology Gender Neutral? 113
2nd International Workshop on Evidence-based Technology Enhanced Learning 112
Designing IVR Serious Games for People with ASD: an innovative approach 112
MONICA vision: An approach, a model and the interactive tools for cyber-physical systems designers 112
Smartheart CABG edu: First prototype and preliminary evaluation 111
VirtuOR: Immersive Virtual Environments for Pain Management in Operative Rooms-A Demo 110
A Composable Monitoring System for Heterogeneous Embedded Platforms 110
Advanced Visual Interfaces: the Focus is on the User 109
Sentient Spaces: Intelligent Totem Use Case in the ECSEL FRACTAL Project 108
If usability evaluation and software performance evaluation shook their hands: A perspective 108
A visual ontology-driven interface for a Web sign language dictionary 107
Designing a personalizable ASD-oriented AAC tool: An action research experience 107
Age & Gender Classifier for Edge Computing 106
Towards a gamified musical skill learning model (mus-lm): structural aspects. 106
A service-oriented fault monitor for digital terrestrial television broadcasting networks 105
Technology Enhanced Learning in Training Medical Residents in Anesthesiology. The Experience with a New Generation Simulator to Perform PECS II BLOCK in Breast Surgery 105
Designing games for deaf children: first guidelines 104
On Formal Aspects of Zooming in Geographic Maps 104
Many children and short project timing: how TERENCE harmonized these conflicting requirements 104
The 1st release of the Terence learner GUI: The user-based usability evaluation 104
On the Evaluation of Engagement in Immersive Applications When Users Are on the Autism Spectrum 103
Supporting dynamic community bonding in emergency situations 103
SeriousGXcraft: An Innovative Framework for Multidisciplinary Serious Game Development Powered by XML 102
Designing TEL products for poor comprehenders: evidences from the evaluation of TERENCE 102
Engaging “New Users” into Design Activities: The TERENCE Experience with Children 102
A lightweight , hardware-based support for isolation in mixed-criticality Network-on-Chip architectures 101
An ESL Methodology for HW/SW Co-Design of Monitorable Embedded Systems: The 'Design for Monitorability' Project-Work-in-Progress 101
TERENCE: An Adaptive Learning System for Reasoning about Stories with Poor Comprehenders and their Educators 100
Designing for children: blending HCI and Action Research 100
Methodologies and intelligent systems for technology enhanced learning 100
The 'Great Beauty' of Diversity: Smart Totems to Promote Gender Uniqueness 100
How to Make an Artificial Intelligence Algorithm ecological? Insights from a holistic perspective 99
Evaluating the Potential of Immersive Virtual Reality-Based Serious Games Interventions for Autism: A Pocket Guide Evaluation Framework 99
SeriousGXcraft: An XML-based Framework for Developing Serious Games 98
A Visual Environment for Tuning a Content-Based Vector Image Retrieval Engine 98
Education 4.0: Considering the Development of Teachers’ Psychological Dispositions Towards the Use of ICT with Kindergarten Children 97
Smart Games for Reasoning About Stories with and for Poor Comprehenders 97
TATOT: a viewer for annotate stories in the TERENCE project 97
Design choices: affected by user feedback? affected by system performances? lessons learned from the TERENCE project 97
Immersive applications: What if users are in the autism spectrum? An experience of headsets engagement evaluation with ASD users 97
CyberChallenge.IT@UnivAQ: A Cybersecurity Educational Training Path for High School and University Students 96
Towards ICT Support for Elderly Displaced People: Looking for Natural Gestures 96
A Systematic Review to Know How Interventions Realized with Immersive Virtual Reality-Based Serious Games for Individuals with Autism are Evaluated 94
Requirements and open issues for ISs supporting dynamic community bonding in emergency situations 94
Time Representation and Reasoning for a Story-telling Web Tool—the State of the Art 94
An investigation of dynamic partial reconfiguration offloading in hard real-time systems. 94
Il Metaverso Open Source: Strumento Didattico per Facoltà Umanistiche 93
Evaluation of a CBIR System for Vector Images 93
Supporting children in mastering temporal relations of stories: the TERENCE learning approach 92
TERENCE: An Adaptive Learning System for Poor Comprehenders 92
The Learners' User Classes in the TERENCE Adaptive Learning System 91
The Design of An Intelligent Adaptive Learning System for Poor Comprehenders 91
A novel children-oriented data gathering technique 91
Navigation by Zooming in Boxes: Preliminary Evaluation 90
Evaluation of VISTO: a new Vector Image Search Tool 90
Pedagogy-Driven Smart Games for Primary School Children 88
EagleVox: piattaforma semantica per la partecipazione sociale alla ricostruzione dell’Aquila 88
Analysis of Reconfiguration Delay in Heterogeneous Systems-on-Chip via Traffic Injection 87
Planning and Economics of Water Leakage Reduction 87
The TERENCE Smart Games: Automatic Generation and Supporting Architecture 87
Main Features of a CBIR prototype supporting cartoon production 87
Evaluating the Effectiveness and the Efficiency of a Vector Image Search Tool 87
Blending evidence and users for TEL: An overture 87
A framework for personalized competitive programming training 85
The TERENCE smart games revision guidelines and software tool 84
The Structured Methodological Framework “Deejay”: Foundation and Its Application to the Design of an ASD-Oriented AAC Tool 84
Playing for improving the reading comprehension skills of primary school poor comprehenders 83
HOPES: una piattaforma multimediale per favorire linterazione sociale e l'aiuto agli anziani 83
Visual Representations of Narratives for Poor Comprehenders 83
Self-adaptive loop for CPSs: is the Dynamic Partial Reconfiguration profitable? 83
CyberSecurity Education for Industry and Academia (CSE4IA 2024) 82
Multi-Context Execution on a RISC-V Core for Mixed-Criticality Systems 82
The Pedagogical Evaluation of TERENCE: Preliminary Results for Hearing Learners in Italy 82
The Design of the TERENCE Adaptive Learning System 82
The ECSEL FRACTAL Project: A Cognitive Fractal and Secure edge based on a unique Open-Safe-Reliable-Low Power Hardware Platform 81
Totale 11.681
Categoria #
all - tutte 57.597
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 57.597


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/202111 0 0 0 0 0 0 0 0 0 0 0 11
2021/2022525 13 37 25 38 23 6 24 37 39 14 45 224
2022/20231.900 143 96 37 171 117 195 5 109 932 9 43 43
2023/2024566 79 31 23 52 37 146 9 12 7 41 17 112
2024/20252.510 62 65 242 57 271 166 373 223 500 118 251 182
2025/20266.720 250 580 1.784 783 564 352 748 224 565 569 250 51
Totale 14.568