DI MASCIO, TANIA
 Distribuzione geografica
Continente #
NA - Nord America 7.668
EU - Europa 3.364
AS - Asia 3.085
SA - Sud America 382
Continente sconosciuto - Info sul continente non disponibili 309
AF - Africa 49
OC - Oceania 13
Totale 14.870
Nazione #
US - Stati Uniti d'America 7.524
SG - Singapore 1.319
RU - Federazione Russa 821
IE - Irlanda 796
CN - Cina 642
IT - Italia 460
DE - Germania 375
HK - Hong Kong 365
BR - Brasile 333
VN - Vietnam 290
TR - Turchia 233
GB - Regno Unito 190
UA - Ucraina 173
FR - Francia 130
SE - Svezia 125
FI - Finlandia 124
CA - Canada 96
IN - India 69
BD - Bangladesh 36
MX - Messico 34
NL - Olanda 33
JP - Giappone 32
PL - Polonia 27
ZA - Sudafrica 25
BE - Belgio 23
CZ - Repubblica Ceca 22
AR - Argentina 20
ES - Italia 18
IQ - Iraq 15
PK - Pakistan 12
AU - Australia 10
EC - Ecuador 10
EU - Europa 9
SI - Slovenia 9
LT - Lituania 8
ID - Indonesia 7
IL - Israele 7
MA - Marocco 7
MY - Malesia 7
NP - Nepal 7
AE - Emirati Arabi Uniti 6
AT - Austria 6
CO - Colombia 6
RO - Romania 5
UZ - Uzbekistan 5
CH - Svizzera 4
NO - Norvegia 4
SA - Arabia Saudita 4
SC - Seychelles 4
TH - Thailandia 4
TN - Tunisia 4
AZ - Azerbaigian 3
CR - Costa Rica 3
EG - Egitto 3
JM - Giamaica 3
JO - Giordania 3
NZ - Nuova Zelanda 3
OM - Oman 3
PH - Filippine 3
PS - Palestinian Territory 3
PY - Paraguay 3
A2 - ???statistics.table.value.countryCode.A2??? 2
BG - Bulgaria 2
BO - Bolivia 2
CL - Cile 2
DK - Danimarca 2
DO - Repubblica Dominicana 2
GM - Gambi 2
GR - Grecia 2
GT - Guatemala 2
KE - Kenya 2
KG - Kirghizistan 2
LB - Libano 2
TT - Trinidad e Tobago 2
VE - Venezuela 2
AF - Afghanistan, Repubblica islamica di 1
AM - Armenia 1
BB - Barbados 1
BY - Bielorussia 1
CG - Congo 1
DZ - Algeria 1
EE - Estonia 1
GY - Guiana 1
HN - Honduras 1
HU - Ungheria 1
KW - Kuwait 1
KZ - Kazakistan 1
PE - Perù 1
PT - Portogallo 1
RS - Serbia 1
SR - Suriname 1
SY - Repubblica araba siriana 1
TW - Taiwan 1
UY - Uruguay 1
XK - ???statistics.table.value.countryCode.XK??? 1
Totale 14.573
Città #
Dallas 2.045
Dublin 796
Singapore 761
Jacksonville 704
San Jose 683
Chandler 595
Ashburn 469
Hong Kong 358
Santa Clara 299
Boardman 240
The Dalles 193
Council Bluffs 184
New York 157
Moscow 129
Beijing 118
Lawrence 110
Princeton 110
Izmir 103
Nanjing 97
Ho Chi Minh City 95
Los Angeles 94
San Mateo 92
Wilmington 91
Ann Arbor 89
Munich 81
Hanoi 76
Lauterbourg 65
Milan 59
L’Aquila 51
Falkenstein 44
Rome 43
São Paulo 42
Chicago 39
Nanchang 36
Orem 35
Helsinki 33
Berlin 31
L'aquila 31
Tokyo 31
Toronto 30
Hefei 28
London 27
Turku 27
Brooklyn 26
Des Moines 26
Columbus 24
Denver 24
Brussels 23
Montesilvano Marina 23
Woodbridge 23
Frankfurt am Main 22
Chennai 21
Warsaw 21
Aquila 20
Dearborn 20
Pescara 20
Seattle 20
Hebei 19
Montreal 19
Ottawa 19
Amsterdam 18
Da Nang 18
Mountain View 18
Olomouc 18
Phoenix 18
Ankara 17
Boston 17
Verona 17
Atlanta 16
Johannesburg 16
Montecosaro 16
Poplar 16
Houston 15
Shanghai 15
Stockholm 15
Changsha 14
Jinan 14
Mexico City 14
San Francisco 14
Tianjin 14
Manchester 13
Zhengzhou 13
Mumbai 12
Norwalk 12
Haiphong 11
Shenyang 11
Lappeenranta 10
Jiaxing 9
Buffalo 8
Charlotte 8
Newark 8
Querétaro 8
Baghdad 7
Bologna 7
Bremen 7
Grafing 7
Hangzhou 7
Kunming 7
Naples 7
Piscataway 7
Totale 10.290
Nome #
A New HW/SW Co-Design Approach for Monitored Systems-on-Chip Development 572
Leveraging traffic injection and quality-of-service to control the reconfiguration delay 535
Reactive Load Balancing for Sentient Spaces in Absence of Cloud and Fog 492
Crazy Square 171
MECO: An Autonomic Manager For Edge-Computing Platforms 157
Risk of Gaming Disorders in Adolescents: A Multiperspective Framework for Video Games Development 154
MONICA “On-the-Job” Technology-Enhanced Learning Environment: An Empirical Evaluation 145
Evaluation Plan of TERENCE: when the User-centred Design Meets the Evidence-based Approach 140
Immersive virtual environments: A comparison of mixed reality and virtual reality headsets for ASD treatment 137
Towards Children-Oriented Visual Representations for Temporal Relations 136
Gamify your field studies for learning about your learners 133
The CrazySquare project for music learning in Italian school-age pre-adolescents: integrating technology into educational practice 131
Tuning DSE for heterogeneous multi-processor embedded systems by means of a self-equalized weighted sum method 130
Designing visualizations of temporal relations for children: action research meets HCI 129
The silent reading supported by adaptive learning technology: Influence in the children outcomes 128
#InstaMind: teachers’ beliefs on educational technology to promote seamless technology integration in early education 127
VISTO: A new CBIR system for vector images 126
Recommendations for Developing Immersive Virtual Reality Serious Game for Autism: Insights From a Systematic Literature Review 125
Toward a Cognitive Robotics Laboratory Based on a Technology Enhanced Learning Approach 124
SmartHeart CABG Edu 123
Proposal of a Empathic Multi-agent Robot Design based on Theory of Mind 122
Dynamic Partial Reconfiguration Profitability for Real-Time Systems 121
User-centred and evidence-based design of smart games for poor text comprehenders: The terence experience 121
Educating Artificial Intelligence following the Child Learning Development Trajectories 119
The User Classes Building Process in a TEL Project 119
Is Really IoT Technology Gender Neutral? 115
Designing IVR Serious Games for People with ASD: an innovative approach 114
2nd International Workshop on Evidence-based Technology Enhanced Learning 113
A Composable Monitoring System for Heterogeneous Embedded Platforms 113
MONICA vision: An approach, a model and the interactive tools for cyber-physical systems designers 113
VirtuOR: Immersive Virtual Environments for Pain Management in Operative Rooms-A Demo 111
Smartheart CABG edu: First prototype and preliminary evaluation 111
Advanced Visual Interfaces: the Focus is on the User 110
Sentient Spaces: Intelligent Totem Use Case in the ECSEL FRACTAL Project 109
If usability evaluation and software performance evaluation shook their hands: A perspective 109
A visual ontology-driven interface for a Web sign language dictionary 109
Age & Gender Classifier for Edge Computing 108
Designing a personalizable ASD-oriented AAC tool: An action research experience 107
Technology Enhanced Learning in Training Medical Residents in Anesthesiology. The Experience with a New Generation Simulator to Perform PECS II BLOCK in Breast Surgery 107
Many children and short project timing: how TERENCE harmonized these conflicting requirements 106
A service-oriented fault monitor for digital terrestrial television broadcasting networks 106
Towards a gamified musical skill learning model (mus-lm): structural aspects. 106
Designing games for deaf children: first guidelines 105
SeriousGXcraft: An Innovative Framework for Multidisciplinary Serious Game Development Powered by XML 104
Designing TEL products for poor comprehenders: evidences from the evaluation of TERENCE 104
On Formal Aspects of Zooming in Geographic Maps 104
Engaging “New Users” into Design Activities: The TERENCE Experience with Children 104
Supporting dynamic community bonding in emergency situations 104
The 1st release of the Terence learner GUI: The user-based usability evaluation 104
On the Evaluation of Engagement in Immersive Applications When Users Are on the Autism Spectrum 103
Methodologies and intelligent systems for technology enhanced learning 103
How to Make an Artificial Intelligence Algorithm ecological? Insights from a holistic perspective 102
A lightweight , hardware-based support for isolation in mixed-criticality Network-on-Chip architectures 102
The 'Great Beauty' of Diversity: Smart Totems to Promote Gender Uniqueness 102
Evaluating the Potential of Immersive Virtual Reality-Based Serious Games Interventions for Autism: A Pocket Guide Evaluation Framework 102
TERENCE: An Adaptive Learning System for Reasoning about Stories with Poor Comprehenders and their Educators 101
An ESL Methodology for HW/SW Co-Design of Monitorable Embedded Systems: The 'Design for Monitorability' Project-Work-in-Progress 101
SeriousGXcraft: An XML-based Framework for Developing Serious Games 100
Towards ICT Support for Elderly Displaced People: Looking for Natural Gestures 100
TATOT: a viewer for annotate stories in the TERENCE project 100
Designing for children: blending HCI and Action Research 100
A Visual Environment for Tuning a Content-Based Vector Image Retrieval Engine 99
Immersive applications: What if users are in the autism spectrum? An experience of headsets engagement evaluation with ASD users 99
Education 4.0: Considering the Development of Teachers’ Psychological Dispositions Towards the Use of ICT with Kindergarten Children 98
CyberChallenge.IT@UnivAQ: A Cybersecurity Educational Training Path for High School and University Students 97
Smart Games for Reasoning About Stories with and for Poor Comprehenders 97
Design choices: affected by user feedback? affected by system performances? lessons learned from the TERENCE project 97
An investigation of dynamic partial reconfiguration offloading in hard real-time systems. 97
A Systematic Review to Know How Interventions Realized with Immersive Virtual Reality-Based Serious Games for Individuals with Autism are Evaluated 96
Requirements and open issues for ISs supporting dynamic community bonding in emergency situations 96
Time Representation and Reasoning for a Story-telling Web Tool—the State of the Art 95
Il Metaverso Open Source: Strumento Didattico per Facoltà Umanistiche 94
TERENCE: An Adaptive Learning System for Poor Comprehenders 94
Evaluation of a CBIR System for Vector Images 94
Navigation by Zooming in Boxes: Preliminary Evaluation 93
The Learners' User Classes in the TERENCE Adaptive Learning System 93
Evaluation of VISTO: a new Vector Image Search Tool 93
Supporting children in mastering temporal relations of stories: the TERENCE learning approach 92
A novel children-oriented data gathering technique 92
Analysis of Reconfiguration Delay in Heterogeneous Systems-on-Chip via Traffic Injection 91
The Design of An Intelligent Adaptive Learning System for Poor Comprehenders 91
Pedagogy-Driven Smart Games for Primary School Children 90
EagleVox: piattaforma semantica per la partecipazione sociale alla ricostruzione dell’Aquila 90
Fine-Grained QoS Control via Tightly-Coupled Bandwidth Monitoring and Regulation for FPGA-Based Heterogeneous SoCs 89
Planning and Economics of Water Leakage Reduction 89
The TERENCE Smart Games: Automatic Generation and Supporting Architecture 89
Main Features of a CBIR prototype supporting cartoon production 89
Evaluating the Effectiveness and the Efficiency of a Vector Image Search Tool 88
The TERENCE smart games revision guidelines and software tool 87
Blending evidence and users for TEL: An overture 87
The Structured Methodological Framework “Deejay”: Foundation and Its Application to the Design of an ASD-Oriented AAC Tool 86
HOPES: una piattaforma multimediale per favorire linterazione sociale e l'aiuto agli anziani 85
The Pedagogical Evaluation of TERENCE: Preliminary Results for Hearing Learners in Italy 85
Visual Representations of Narratives for Poor Comprehenders 85
A framework for personalized competitive programming training 85
CyberSecurity Education for Industry and Academia (CSE4IA 2024) 84
Multi-Context Execution on a RISC-V Core for Mixed-Criticality Systems 84
The Design of the TERENCE Adaptive Learning System 84
Playing for improving the reading comprehension skills of primary school poor comprehenders 83
Self-adaptive loop for CPSs: is the Dynamic Partial Reconfiguration profitable? 83
Totale 11.869
Categoria #
all - tutte 60.288
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 60.288


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2021/2022512 0 37 25 38 23 6 24 37 39 14 45 224
2022/20231.900 143 96 37 171 117 195 5 109 932 9 43 43
2023/2024566 79 31 23 52 37 146 9 12 7 41 17 112
2024/20252.510 62 65 242 57 271 166 373 223 500 118 251 182
2025/20266.723 250 580 1.784 783 564 352 748 224 565 569 250 54
2026/2027299 101 198 0 0 0 0 0 0 0 0 0 0
Totale 14.870