BUCCHIARONE, ANTONIO
 Distribuzione geografica
Continente #
NA - Nord America 4.820
AS - Asia 2.403
EU - Europa 2.274
SA - Sud America 393
Continente sconosciuto - Info sul continente non disponibili 167
AF - Africa 57
OC - Oceania 6
Totale 10.120
Nazione #
US - Stati Uniti d'America 4.612
SG - Singapore 1.041
IT - Italia 815
RU - Federazione Russa 722
CN - Cina 412
HK - Hong Kong 395
BR - Brasile 336
VN - Vietnam 246
FR - Francia 138
DE - Germania 118
CA - Canada 114
GB - Regno Unito 105
IE - Irlanda 105
TR - Turchia 75
BD - Bangladesh 58
FI - Finlandia 49
IN - India 36
UA - Ucraina 36
PL - Polonia 34
NL - Olanda 31
MX - Messico 29
JP - Giappone 28
AT - Austria 26
SE - Svezia 25
ZA - Sudafrica 24
ES - Italia 21
LT - Lituania 18
ID - Indonesia 17
AR - Argentina 16
IQ - Iraq 13
MY - Malesia 13
EC - Ecuador 11
PK - Pakistan 11
VE - Venezuela 11
CR - Costa Rica 10
JM - Giamaica 10
SA - Arabia Saudita 9
CO - Colombia 8
DZ - Algeria 7
HN - Honduras 7
KR - Corea 7
MA - Marocco 7
PH - Filippine 7
BE - Belgio 6
EE - Estonia 6
KE - Kenya 6
NI - Nicaragua 6
PR - Porto Rico 6
TT - Trinidad e Tobago 6
UZ - Uzbekistan 6
IR - Iran 5
SV - El Salvador 5
CL - Cile 4
DK - Danimarca 4
GT - Guatemala 4
RO - Romania 4
AU - Australia 3
AZ - Azerbaigian 3
CH - Svizzera 3
ET - Etiopia 3
IL - Israele 3
NP - Nepal 3
PY - Paraguay 3
TN - Tunisia 3
AE - Emirati Arabi Uniti 2
BB - Barbados 2
BG - Bulgaria 2
BS - Bahamas 2
CU - Cuba 2
CW - ???statistics.table.value.countryCode.CW??? 2
EG - Egitto 2
MD - Moldavia 2
OM - Oman 2
PE - Perù 2
TH - Thailandia 2
AL - Albania 1
AM - Armenia 1
AO - Angola 1
BO - Bolivia 1
BZ - Belize 1
CD - Congo 1
DM - Dominica 1
DO - Repubblica Dominicana 1
HU - Ungheria 1
JO - Giordania 1
KG - Kirghizistan 1
KW - Kuwait 1
KZ - Kazakistan 1
LV - Lettonia 1
ML - Mali 1
MM - Myanmar 1
MN - Mongolia 1
MQ - Martinica 1
NZ - Nuova Zelanda 1
PA - Panama 1
PG - Papua Nuova Guinea 1
PT - Portogallo 1
PW - Palau 1
QA - Qatar 1
SC - Seychelles 1
Totale 9.952
Città #
San Jose 898
Council Bluffs 641
Singapore 570
Ashburn 539
Dallas 437
Hong Kong 387
Santa Clara 338
The Dalles 184
Staranzano 145
Milan 131
Moscow 130
Jacksonville 116
Lauterbourg 112
Dublin 105
Chandler 99
Ho Chi Minh City 91
New York 90
Los Angeles 75
Hefei 68
Beijing 65
Hanoi 62
Rome 60
Phoenix 45
Boardman 44
Montreal 39
São Paulo 39
Orem 33
Assago 32
Warsaw 30
Miano 29
Denver 27
Nanjing 27
North Bergen 26
Tokyo 26
Buffalo 25
Naples 25
Toronto 25
Brooklyn 22
Izmir 21
Munich 21
San Mateo 20
Chicago 19
Wilmington 19
Helsinki 18
London 18
Princeton 17
Lawrence 16
L’Aquila 16
Da Nang 15
Atlanta 14
Johannesburg 14
Mexico City 14
Nuremberg 14
Frankfurt am Main 13
Secaucus 13
Stockholm 13
Amsterdam 12
Catania 12
Lappeenranta 12
Rio de Janeiro 12
Sassari 12
Boston 11
Nanchang 11
Seattle 11
Brasília 10
Haiphong 10
Poplar 10
San Francisco 10
Vienna 10
Ankara 9
Bologna 9
Turin 9
Vilnius 9
Baghdad 8
Falkenstein 8
Houston 8
Philadelphia 8
San José 8
Verona 8
Bari 7
Chennai 7
Manchester 7
Tianjin 7
Charlotte 6
Columbus 6
Figino 6
Kuala Lumpur 6
Managua 6
Nairobi 6
Palermo 6
Quito 6
Tashkent 6
Thái Nguyên 6
Brescia 5
Brussels 5
Florence 5
Guarulhos 5
Jinan 5
Miami 5
New Delhi 5
Totale 6.482
Nome #
Model-Checking plus Testing: from Software Architecture Analysis to Code Testing 128
Automatic synthesis of coordinators of COTS group-ware applications: an example 126
An architectural approach to the correct and automatic assembly of evolving component-based systems 120
ChatGPT in education: A blessing or a curse? A qualitative study exploring early adopters’ utilization and perceptions 117
Rule-based modeling and static analysis of self-adaptive systems by graph transformation 113
Architecting Fault-tolerant Component-based Systems: from requirements to testing 112
Domain-Specific Languages in Practice: with JetBrains MPS 110
TeStor: Deriving Test Sequences from Model-based Specifications 108
A Practical Architecture-centric Analysis Process 106
Formal Analysis and Verication of Self-Healing Systems 106
Towards an architectural approach for the dynamic and automatic composition of software components 104
BASIC: Towards a Blockchained Agent-Based SImulator for Cities 98
Architecting Fault-tolerant Component-based Systems: from requirements to testing 96
Grand challenges in model-driven engineering: an analysis of the state of the research 96
GaMoVR: Gamification-based UML learning environment in virtual reality 94
Enhancing Gameful Systems with a Domain Specific Language for Rules Lifecycle Management 93
Preface of the 15th International Workshop on [email protected]’21 93
Gamification for behavior change: A scientometric review 92
Gamification-and Virtual Reality-Based Learning Environment for UML Class Diagram Modeling 92
From requirements to Java code: An architecture-centric approach for producing quality systems 91
PromptDeck: A No-Code Platform for Modular Prompt Engineering 90
Teaching and Recognition of Skills in the Digital Era Through OER-Based Personalized and Gamified Learning: The ENCORE Project 88
Scalable Personalized Education in the Age of GenAI: The Potential and Challenges of the PolyGloT Framework 86
An Architecture-centric Approach for producing Quality Systems 86
Self-Repairing systems modeling and verification using AGG 86
Software Engineering for Games in Serious Contexts 85
PolyGloT: A personalized and gamified eTutoring system for learning modelling and programming skills 85
Digital Twins of Socio-Technical Ecosystems to Drive Societal Change 84
Designing and Generating Lesson Plans combining Open Educational Content and Generative AI 83
Untitled Bee Game: Be (e) ing mean to learn more about eco-sustainability 82
Unlocking Education Together: A Meta-model Emphasizing Usability and Reuse of Open Educational Resources 82
Using LLMs to Adapt Serious Games with Educators in the Loop 82
What is the future of modeling? 82
Adaptable Pervasive Flows: Towards a More Intelligent Environment 81
A Multi-Armed Bandit Framework for Personalized Sustainability Goal Assignment 80
Autonomous Shuttle-as-a-Service (ASaaS): Challenges, Opportunities, and Social Implications 79
Gamified Tangible IoT for Education: Exploring Usability in SmartGame 79
FAS* 2018 Doctoral Symposium Foreword 77
GamiDOC: The Importance of Designing Gamification in a Proper Way 77
Can Generative AI Support Educators? Creating Learning Paths with PolyGloT 75
Modeling in Jjodel: towards bridging complexity and usability in model-driven engineering 75
Microservices 75
Lost in Gamification Design: A Scientometric Analysis 73
Benchmarks and performance metrics for assessing the migration to microservice-based architectures 73
Introducing the Editorial Board—Part I 73
Leveraging Collective Run-time Adaptation for UAV-based Systems 73
An AI-Driven Approach for Enhancing Engagement and Conceptual Understanding in Physics Education 72
Collective Adaptation through Multi-Agents Ensembles: The Case of Smart Urban Mobility 72
Designing Learning Paths with Open Educational Resources: An Investigation in Model-Driven Engineering 71
Cyber-Storms Come from Clouds: Security of Cloud Computing in the IoT Era 71
RuleCraft: An End-User Development Hub for Education 69
MeetDurian: Can Location-Based Games be Used to Improve COVID-19 Hygiene Habits? 68
SMART: A process-oriented methodology for resilient smart cities 68
General Aspects of Applying Generative AI in Higher Education 68
A MAPE-K Approach to Autonomic Microservices 67
The role of game modality in the outcomes of gamification: A research agenda 67
A Framework for Prediction and Storage of Battery Life in IoT Devices using DNN and Blockchain 66
Agent-Based Framework for Self-Organization of Collective and Autonomous Shuttle Fleets 66
Challenging Models: Formalizing Quests in Gamified Systems for Behavioral Change 66
A Goal Model for Collective Adaptive Systems 65
Gamification and Virtual Reality for Digital Twins Learning and Training: Architecture and Challenges 65
Your Favorite Gameplay Speaks Volumes About You: Predicting User Behavior and Hexad Type 65
MaGiC: a DSL Framework for Implementing Language Agnostic Microservice-based Web Applications 65
Towards engineering future gameful applications 64
An overview of civic engagement tools for rural communities 64
Games and Software Engineering: Engineering fun, inspiration, and motivation 63
From Monolithic to Microservices: An Experience Report from the Banking Domain 63
Design for Adaptation of Service-Based Applications: Main Issues and Requirements 62
Modelling Dynamic Software Architectures using Typed Graph Grammars 62
How to Foster Sustainable Behaviors through Multi-Campaigns Rewarding Mechanisms: The AIR-BREAK Experience 62
PolyGloT-UML: A Gamified Framework for Enhancing UML Learning Paths 61
DevOps and Its Philosophy: Education Matters! 61
The Resilience of "Planes, Trains, and Automobiles": Comment on "Driverless Cars Will Make Passenger Rail Obsolete," by Yair Wiseman [Opinion] 61
Papyrus for gamers, let's play modeling 60
GamiDOC: A Tool for Designing and Evaluating Gamified Solutions 59
CAptLang: a language for context-aware and adaptable business processes 59
Guest Editorial Diversification in Urban Transportation Systems and Beyond: Integrating People and Goods for the Future of Mobility 59
Using a Lifecycle Model for Developing and Executing Adaptable Interactive Distributed Applications 59
Requirements for modelling tools for teaching 59
Gamification-based UML learning environment in virtual reality 59
Fostering Collaboration and Advancing Research in Software Engineering and Game Development for Serious Contexts 59
A context-aware framework for dynamic composition of process fragments in the internet of services 58
A Model-Driven Approach Towards Automatic Migration to Microservices 58
Service-Oriented Computing - ICSOC 2018 Workshops 57
Learning Neural Search Policies for Classical Planning 57
Smart Construction: Remote and Adaptable Management of Construction Sites through IoT 57
Towards a Framework to Assist Iterative and Adaptive Design in Gameful Systems 56
Service Engineering 56
Gamified and Self-Adaptive Applications for the Common Good: Research Challenges Ahead 56
Exploiting Multi-Level Modelling for Designing and Deploying Gameful Systems 56
DeMOCAS: Domain Objects for Service-based Collective Adaptive Systems 56
Towards an adaptive city journey planner with MDE 55
POLYGLOT for Gamified Education: Mixing Modelling and Programming Exercises 54
Teaching DevOps in Academia and Industry: Reflections and Vision 54
Fostering an Open Community for Sharing and Generating Open Educational Resources 54
Research Challenges on Multi-layer and Mixed-Initiative Monitoring and Adaptation for Service-Based Systems 54
Agrihood: A Motivational Digital System for Sustainable Urban Environments 54
MeetDurian: A Gameful Mobile App to Prevent COVID-19 Infection 54
Ten Years of Self-adaptive Systems: From Dynamic Ensembles to Collective Adaptive Systems 54
Preface to DAS 2016 53
Totale 7.486
Categoria #
all - tutte 42.917
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 42.917


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2021/202255 0 0 0 2 4 0 0 6 5 4 5 29
2022/2023269 20 15 8 29 28 27 0 15 117 0 5 5
2023/202473 16 3 2 7 1 16 3 17 0 3 1 4
2024/20252.270 4 10 24 151 305 251 381 142 571 81 170 180
2025/20264.753 185 458 316 552 308 331 917 172 455 560 430 69
2026/20272.259 133 265 616 1.245 0 0 0 0 0 0 0 0
Totale 10.120