BUCCHIARONE, ANTONIO
 Distribuzione geografica
Continente #
NA - Nord America 3.366
AS - Asia 2.302
EU - Europa 1.598
SA - Sud America 365
AF - Africa 51
OC - Oceania 5
Totale 7.687
Nazione #
US - Stati Uniti d'America 3.254
SG - Singapore 1.026
RU - Federazione Russa 722
HK - Hong Kong 386
CN - Cina 377
BR - Brasile 320
VN - Vietnam 236
IT - Italia 199
FR - Francia 135
DE - Germania 113
IE - Irlanda 105
GB - Regno Unito 83
TR - Turchia 74
CA - Canada 68
FI - Finlandia 47
BD - Bangladesh 44
IN - India 36
UA - Ucraina 35
PL - Polonia 31
NL - Olanda 29
MX - Messico 28
JP - Giappone 27
AT - Austria 26
SE - Svezia 25
ZA - Sudafrica 22
ES - Italia 20
IQ - Iraq 13
AR - Argentina 12
MY - Malesia 11
EC - Ecuador 10
ID - Indonesia 10
PK - Pakistan 10
LT - Lituania 9
SA - Arabia Saudita 8
VE - Venezuela 8
KR - Corea 7
MA - Marocco 7
BE - Belgio 6
PH - Filippine 6
CO - Colombia 5
DZ - Algeria 5
IR - Iran 5
KE - Kenya 5
UZ - Uzbekistan 5
CL - Cile 4
DK - Danimarca 4
AZ - Azerbaigian 3
CH - Svizzera 3
ET - Etiopia 3
IL - Israele 3
NP - Nepal 3
PY - Paraguay 3
TN - Tunisia 3
AE - Emirati Arabi Uniti 2
AU - Australia 2
CR - Costa Rica 2
CU - Cuba 2
EG - Egitto 2
HN - Honduras 2
OM - Oman 2
PE - Perù 2
SV - El Salvador 2
AL - Albania 1
AM - Armenia 1
AO - Angola 1
BB - Barbados 1
BG - Bulgaria 1
BS - Bahamas 1
CD - Congo 1
DM - Dominica 1
DO - Repubblica Dominicana 1
HU - Ungheria 1
JM - Giamaica 1
JO - Giordania 1
KG - Kirghizistan 1
KW - Kuwait 1
LV - Lettonia 1
ML - Mali 1
MN - Mongolia 1
NI - Nicaragua 1
NZ - Nuova Zelanda 1
PA - Panama 1
PG - Papua Nuova Guinea 1
PT - Portogallo 1
PW - Palau 1
QA - Qatar 1
RO - Romania 1
SN - Senegal 1
SY - Repubblica araba siriana 1
TH - Thailandia 1
TT - Trinidad e Tobago 1
UY - Uruguay 1
Totale 7.687
Città #
San Jose 750
Singapore 560
Dallas 428
Hong Kong 382
Ashburn 316
Santa Clara 282
Council Bluffs 258
The Dalles 184
Moscow 130
Jacksonville 116
Lauterbourg 112
Dublin 105
Chandler 99
Ho Chi Minh City 87
New York 69
Hefei 68
Hanoi 59
Beijing 58
Los Angeles 55
Boardman 44
São Paulo 34
Assago 32
Orem 31
Montreal 30
Nanjing 27
Warsaw 27
Denver 26
Tokyo 26
Izmir 21
Munich 21
Rome 20
San Mateo 20
Brooklyn 19
Helsinki 18
Milan 18
Wilmington 18
London 17
Toronto 17
Buffalo 16
Lawrence 16
Phoenix 16
Princeton 16
Da Nang 15
Johannesburg 14
Mexico City 14
Nuremberg 14
Stockholm 13
Frankfurt am Main 12
Lappeenranta 12
Rio de Janeiro 12
Secaucus 12
Amsterdam 11
Nanchang 11
Sassari 11
Seattle 11
Boston 10
Haiphong 10
Poplar 10
Vienna 10
San Francisco 9
Ankara 8
Atlanta 8
Baghdad 8
Chicago 8
Falkenstein 8
Houston 8
Brasília 7
Chennai 7
Tianjin 7
Verona 7
L’Aquila 6
Manchester 6
Thái Nguyên 6
Brussels 5
Jinan 5
Kuala Lumpur 5
Nairobi 5
New Delhi 5
Quito 5
Tashkent 5
Belo Horizonte 4
Biên Hòa 4
Brescia 4
Carney 4
Catania 4
Caxias do Sul 4
Dalmine 4
Dearborn 4
Dhaka 4
Guarulhos 4
Istanbul 4
Kunming 4
Mountain View 4
Mumbai 4
Ottawa 4
Philadelphia 4
Pratola Peligna 4
Querétaro 4
Asunción 3
Baku 3
Totale 5.066
Nome #
Model-Checking plus Testing: from Software Architecture Analysis to Code Testing 119
Automatic synthesis of coordinators of COTS group-ware applications: an example 114
An architectural approach to the correct and automatic assembly of evolving component-based systems 105
Architecting Fault-tolerant Component-based Systems: from requirements to testing 101
Rule-based modeling and static analysis of self-adaptive systems by graph transformation 101
TeStor: Deriving Test Sequences from Model-based Specifications 99
Towards an architectural approach for the dynamic and automatic composition of software components 97
Domain-Specific Languages in Practice: with JetBrains MPS 93
A Practical Architecture-centric Analysis Process 92
Formal Analysis and Verication of Self-Healing Systems 92
Grand challenges in model-driven engineering: an analysis of the state of the research 86
Preface of the 15th International Workshop on [email protected]’21 84
ChatGPT in education: A blessing or a curse? A qualitative study exploring early adopters’ utilization and perceptions 82
From requirements to Java code: An architecture-centric approach for producing quality systems 82
BASIC: Towards a Blockchained Agent-Based SImulator for Cities 81
Gamification-and Virtual Reality-Based Learning Environment for UML Class Diagram Modeling 79
Self-Repairing systems modeling and verification using AGG 78
Architecting Fault-tolerant Component-based Systems: from requirements to testing 78
Enhancing Gameful Systems with a Domain Specific Language for Rules Lifecycle Management 76
An Architecture-centric Approach for producing Quality Systems 76
GaMoVR: Gamification-based UML learning environment in virtual reality 75
PromptDeck: A No-Code Platform for Modular Prompt Engineering 74
What is the future of modeling? 74
Scalable Personalized Education in the Age of GenAI: The Potential and Challenges of the PolyGloT Framework 71
Adaptable Pervasive Flows: Towards a More Intelligent Environment 71
PolyGloT: A personalized and gamified eTutoring system for learning modelling and programming skills 71
Software Engineering for Games in Serious Contexts 69
Digital Twins of Socio-Technical Ecosystems to Drive Societal Change 69
Gamification for behavior change: A scientometric review 68
Untitled Bee Game: Be (e) ing mean to learn more about eco-sustainability 68
Designing and Generating Lesson Plans combining Open Educational Content and Generative AI 67
Gamified Tangible IoT for Education: Exploring Usability in SmartGame 65
Using LLMs to Adapt Serious Games with Educators in the Loop 65
Leveraging Collective Run-time Adaptation for UAV-based Systems 65
Unlocking Education Together: A Meta-model Emphasizing Usability and Reuse of Open Educational Resources 64
FAS* 2018 Doctoral Symposium Foreword 62
Teaching and Recognition of Skills in the Digital Era Through OER-Based Personalized and Gamified Learning: The ENCORE Project 62
Can Generative AI Support Educators? Creating Learning Paths with PolyGloT 61
Introducing the Editorial Board—Part I 59
Cyber-Storms Come from Clouds: Security of Cloud Computing in the IoT Era 58
A Multi-Armed Bandit Framework for Personalized Sustainability Goal Assignment 58
An overview of civic engagement tools for rural communities 58
GamiDOC: The Importance of Designing Gamification in a Proper Way 57
RuleCraft: An End-User Development Hub for Education 57
Autonomous Shuttle-as-a-Service (ASaaS): Challenges, Opportunities, and Social Implications 56
Designing Learning Paths with Open Educational Resources: An Investigation in Model-Driven Engineering 56
General Aspects of Applying Generative AI in Higher Education 56
A MAPE-K Approach to Autonomic Microservices 55
Agent-Based Framework for Self-Organization of Collective and Autonomous Shuttle Fleets 55
An AI-Driven Approach for Enhancing Engagement and Conceptual Understanding in Physics Education 54
MeetDurian: Can Location-Based Games be Used to Improve COVID-19 Hygiene Habits? 54
Collective Adaptation through Multi-Agents Ensembles: The Case of Smart Urban Mobility 54
Microservices 53
Your Favorite Gameplay Speaks Volumes About You: Predicting User Behavior and Hexad Type 52
DevOps and Its Philosophy: Education Matters! 50
A Framework for Prediction and Storage of Battery Life in IoT Devices using DNN and Blockchain 49
Lost in Gamification Design: A Scientometric Analysis 49
Gamification and Virtual Reality for Digital Twins Learning and Training: Architecture and Challenges 49
Benchmarks and performance metrics for assessing the migration to microservice-based architectures 49
SMART: A process-oriented methodology for resilient smart cities 49
Challenging Models: Formalizing Quests in Gamified Systems for Behavioral Change 49
Modeling in Jjodel: towards bridging complexity and usability in model-driven engineering 48
PolyGloT-UML: A Gamified Framework for Enhancing UML Learning Paths 48
Requirements for modelling tools for teaching 48
The role of game modality in the outcomes of gamification: A research agenda 47
A Goal Model for Collective Adaptive Systems 47
How to Foster Sustainable Behaviors through Multi-Campaigns Rewarding Mechanisms: The AIR-BREAK Experience 47
Ten Years of Self-adaptive Systems: From Dynamic Ensembles to Collective Adaptive Systems 47
Games and Software Engineering: Engineering fun, inspiration, and motivation 46
GamiDOC: A Tool for Designing and Evaluating Gamified Solutions 46
Modelling Dynamic Software Architectures using Typed Graph Grammars 46
Towards engineering future gameful applications 45
From Monolithic to Microservices: An Experience Report from the Banking Domain 45
Towards an adaptive city journey planner with MDE 45
MaGiC: a DSL Framework for Implementing Language Agnostic Microservice-based Web Applications 45
Gamified and Self-Adaptive Applications for the Common Good: Research Challenges Ahead 45
Using a Lifecycle Model for Developing and Executing Adaptable Interactive Distributed Applications 45
Research Challenges on Multi-layer and Mixed-Initiative Monitoring and Adaptation for Service-Based Systems 45
Fostering an Open Community for Sharing and Generating Open Educational Resources 44
Design for Adaptation of Service-Based Applications: Main Issues and Requirements 44
A context-aware framework for dynamic composition of process fragments in the internet of services 44
DeMOCAS: Domain Objects for Service-based Collective Adaptive Systems 44
Service-Oriented Computing - ICSOC 2018 Workshops 43
Collective Adaptation through Concurrent Planning: the Case of Sustainable Urban Mobility 43
Gamification-based UML learning environment in virtual reality 43
Learning Neural Search Policies for Classical Planning 43
The Resilience of "Planes, Trains, and Automobiles": Comment on "Driverless Cars Will Make Passenger Rail Obsolete," by Yair Wiseman [Opinion] 43
Teaching DevOps in Academia and Industry: Reflections and Vision 42
Papyrus for gamers, let's play modeling 42
Play&Go Corporate: An End-to-End Solution for Facilitating Urban Cyclability 42
Service Engineering 42
Guest Editorial Diversification in Urban Transportation Systems and Beyond: Integrating People and Goods for the Future of Mobility 42
ATLAS: A new way to exploit world-wide mobility services 42
Agrihood: A Motivational Digital System for Sustainable Urban Environments 42
A Model-Driven Approach Towards Automatic Migration to Microservices 42
Gamifying model-based engineering: the PapyGame experience 41
On-the-Fly Adaptation of Dynamic Service-Based Systems: Incrementality, Reduction and Reuse 41
Ensemble-Based Software Engineering for Modern Computing Platforms 41
Exploiting Multi-Level Modelling for Designing and Deploying Gameful Systems 41
Fostering Collaboration and Advancing Research in Software Engineering and Game Development for Serious Contexts 41
Totale 5.989
Categoria #
all - tutte 35.051
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 35.051


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2021/202261 0 6 0 2 4 0 0 6 5 4 5 29
2022/2023269 20 15 8 29 28 27 0 15 117 0 5 5
2023/202473 16 3 2 7 1 16 3 17 0 3 1 4
2024/20252.270 4 10 24 151 305 251 381 142 571 81 170 180
2025/20264.742 185 458 316 552 308 331 917 172 455 560 430 58
Totale 7.850