BUCCHIARONE, ANTONIO
 Distribuzione geografica
Continente #
NA - Nord America 2.973
AS - Asia 2.198
EU - Europa 1.572
SA - Sud America 365
AF - Africa 51
OC - Oceania 5
Totale 7.164
Nazione #
US - Stati Uniti d'America 2.868
SG - Singapore 991
RU - Federazione Russa 722
HK - Hong Kong 385
CN - Cina 336
BR - Brasile 320
VN - Vietnam 233
IT - Italia 178
FR - Francia 135
DE - Germania 113
IE - Irlanda 105
GB - Regno Unito 80
TR - Turchia 74
CA - Canada 64
FI - Finlandia 47
IN - India 36
UA - Ucraina 35
PL - Polonia 31
NL - Olanda 28
JP - Giappone 27
MX - Messico 27
AT - Austria 26
SE - Svezia 25
BD - Bangladesh 23
ZA - Sudafrica 22
ES - Italia 20
IQ - Iraq 13
AR - Argentina 12
EC - Ecuador 10
ID - Indonesia 10
PK - Pakistan 10
LT - Lituania 9
MY - Malesia 9
SA - Arabia Saudita 8
VE - Venezuela 8
KR - Corea 7
MA - Marocco 7
PH - Filippine 6
BE - Belgio 5
CO - Colombia 5
DZ - Algeria 5
IR - Iran 5
KE - Kenya 5
UZ - Uzbekistan 5
CL - Cile 4
DK - Danimarca 4
AZ - Azerbaigian 3
CH - Svizzera 3
ET - Etiopia 3
IL - Israele 3
PY - Paraguay 3
TN - Tunisia 3
AE - Emirati Arabi Uniti 2
AU - Australia 2
CR - Costa Rica 2
CU - Cuba 2
EG - Egitto 2
HN - Honduras 2
NP - Nepal 2
OM - Oman 2
PE - Perù 2
SV - El Salvador 2
AL - Albania 1
AM - Armenia 1
AO - Angola 1
BB - Barbados 1
BG - Bulgaria 1
CD - Congo 1
DM - Dominica 1
DO - Repubblica Dominicana 1
HU - Ungheria 1
JM - Giamaica 1
JO - Giordania 1
KG - Kirghizistan 1
KW - Kuwait 1
LV - Lettonia 1
ML - Mali 1
MN - Mongolia 1
NI - Nicaragua 1
NZ - Nuova Zelanda 1
PA - Panama 1
PG - Papua Nuova Guinea 1
PT - Portogallo 1
PW - Palau 1
QA - Qatar 1
RO - Romania 1
SN - Senegal 1
SY - Repubblica araba siriana 1
TH - Thailandia 1
UY - Uruguay 1
Totale 7.164
Città #
San Jose 698
Singapore 556
Dallas 425
Hong Kong 381
Ashburn 303
Santa Clara 276
The Dalles 183
Moscow 130
Jacksonville 116
Lauterbourg 112
Dublin 105
Chandler 99
Ho Chi Minh City 85
Hefei 68
New York 61
Hanoi 58
Beijing 52
Los Angeles 48
Boardman 44
São Paulo 34
Assago 32
Montreal 29
Nanjing 27
Warsaw 27
Tokyo 26
Denver 22
Orem 22
Izmir 21
Munich 21
Rome 20
San Mateo 20
Council Bluffs 19
Helsinki 18
Wilmington 18
Brooklyn 17
Milan 17
Lawrence 16
London 16
Princeton 16
Toronto 16
Buffalo 15
Da Nang 15
Johannesburg 14
Mexico City 14
Nuremberg 14
Phoenix 14
Stockholm 13
Frankfurt am Main 12
Lappeenranta 12
Rio de Janeiro 12
Secaucus 12
Amsterdam 11
Nanchang 11
Sassari 11
Boston 10
Haiphong 10
Poplar 10
Seattle 10
Vienna 10
Ankara 8
Baghdad 8
Falkenstein 8
Brasília 7
Chennai 7
Chicago 7
Tianjin 7
Verona 7
Atlanta 6
Houston 6
L’Aquila 6
Manchester 6
San Francisco 6
Thái Nguyên 6
Brussels 5
Jinan 5
Nairobi 5
New Delhi 5
Quito 5
Tashkent 5
Belo Horizonte 4
Biên Hòa 4
Brescia 4
Caxias do Sul 4
Dearborn 4
Guarulhos 4
Istanbul 4
Kunming 4
Mountain View 4
Mumbai 4
Ottawa 4
Querétaro 4
Asunción 3
Baku 3
Betim 3
Bremen 3
Buenos Aires 3
Bắc Ninh 3
Bến Tre 3
Carapicuíba 3
Carney 3
Totale 4.684
Nome #
Model-Checking plus Testing: from Software Architecture Analysis to Code Testing 118
Automatic synthesis of coordinators of COTS group-ware applications: an example 111
An architectural approach to the correct and automatic assembly of evolving component-based systems 100
Rule-based modeling and static analysis of self-adaptive systems by graph transformation 100
TeStor: Deriving Test Sequences from Model-based Specifications 97
Architecting Fault-tolerant Component-based Systems: from requirements to testing 96
Towards an architectural approach for the dynamic and automatic composition of software components 95
Formal Analysis and Verication of Self-Healing Systems 92
Domain-Specific Languages in Practice: with JetBrains MPS 90
A Practical Architecture-centric Analysis Process 87
Grand challenges in model-driven engineering: an analysis of the state of the research 86
Preface of the 15th International Workshop on [email protected]’21 84
From requirements to Java code: An architecture-centric approach for producing quality systems 81
ChatGPT in education: A blessing or a curse? A qualitative study exploring early adopters’ utilization and perceptions 77
Gamification-and Virtual Reality-Based Learning Environment for UML Class Diagram Modeling 76
Architecting Fault-tolerant Component-based Systems: from requirements to testing 76
Enhancing Gameful Systems with a Domain Specific Language for Rules Lifecycle Management 74
An Architecture-centric Approach for producing Quality Systems 74
Self-Repairing systems modeling and verification using AGG 74
What is the future of modeling? 73
BASIC: Towards a Blockchained Agent-Based SImulator for Cities 72
PromptDeck: A No-Code Platform for Modular Prompt Engineering 71
Scalable Personalized Education in the Age of GenAI: The Potential and Challenges of the PolyGloT Framework 70
GaMoVR: Gamification-based UML learning environment in virtual reality 68
Adaptable Pervasive Flows: Towards a More Intelligent Environment 68
Digital Twins of Socio-Technical Ecosystems to Drive Societal Change 66
PolyGloT: A personalized and gamified eTutoring system for learning modelling and programming skills 66
Untitled Bee Game: Be (e) ing mean to learn more about eco-sustainability 64
Leveraging Collective Run-time Adaptation for UAV-based Systems 64
Software Engineering for Games in Serious Contexts 63
Gamified Tangible IoT for Education: Exploring Usability in SmartGame 62
Using LLMs to Adapt Serious Games with Educators in the Loop 62
Gamification for behavior change: A scientometric review 59
FAS* 2018 Doctoral Symposium Foreword 59
Designing and Generating Lesson Plans combining Open Educational Content and Generative AI 59
Unlocking Education Together: A Meta-model Emphasizing Usability and Reuse of Open Educational Resources 59
Introducing the Editorial Board—Part I 58
Can Generative AI Support Educators? Creating Learning Paths with PolyGloT 57
GamiDOC: The Importance of Designing Gamification in a Proper Way 57
RuleCraft: An End-User Development Hub for Education 57
An overview of civic engagement tools for rural communities 56
Teaching and Recognition of Skills in the Digital Era Through OER-Based Personalized and Gamified Learning: The ENCORE Project 55
General Aspects of Applying Generative AI in Higher Education 55
A MAPE-K Approach to Autonomic Microservices 54
Collective Adaptation through Multi-Agents Ensembles: The Case of Smart Urban Mobility 54
Designing Learning Paths with Open Educational Resources: An Investigation in Model-Driven Engineering 52
Cyber-Storms Come from Clouds: Security of Cloud Computing in the IoT Era 51
Agent-Based Framework for Self-Organization of Collective and Autonomous Shuttle Fleets 50
An AI-Driven Approach for Enhancing Engagement and Conceptual Understanding in Physics Education 50
Autonomous Shuttle-as-a-Service (ASaaS): Challenges, Opportunities, and Social Implications 50
MeetDurian: Can Location-Based Games be Used to Improve COVID-19 Hygiene Habits? 50
DevOps and Its Philosophy: Education Matters! 49
Challenging Models: Formalizing Quests in Gamified Systems for Behavioral Change 49
Microservices 48
Requirements for modelling tools for teaching 48
Gamification and Virtual Reality for Digital Twins Learning and Training: Architecture and Challenges 47
Ten Years of Self-adaptive Systems: From Dynamic Ensembles to Collective Adaptive Systems 46
A Goal Model for Collective Adaptive Systems 45
Lost in Gamification Design: A Scientometric Analysis 45
PolyGloT-UML: A Gamified Framework for Enhancing UML Learning Paths 45
Your Favorite Gameplay Speaks Volumes About You: Predicting User Behavior and Hexad Type 45
The role of game modality in the outcomes of gamification: A research agenda 44
Towards engineering future gameful applications 44
Gamified and Self-Adaptive Applications for the Common Good: Research Challenges Ahead 44
Benchmarks and performance metrics for assessing the migration to microservice-based architectures 44
How to Foster Sustainable Behaviors through Multi-Campaigns Rewarding Mechanisms: The AIR-BREAK Experience 44
Modeling in Jjodel: towards bridging complexity and usability in model-driven engineering 43
Games and Software Engineering: Engineering fun, inspiration, and motivation 43
A Framework for Prediction and Storage of Battery Life in IoT Devices using DNN and Blockchain 42
Fostering an Open Community for Sharing and Generating Open Educational Resources 42
MaGiC: a DSL Framework for Implementing Language Agnostic Microservice-based Web Applications 42
Research Challenges on Multi-layer and Mixed-Initiative Monitoring and Adaptation for Service-Based Systems 42
Gamifying model-based engineering: the PapyGame experience 41
Towards an adaptive city journey planner with MDE 41
Using a Lifecycle Model for Developing and Executing Adaptable Interactive Distributed Applications 41
DeMOCAS: Domain Objects for Service-based Collective Adaptive Systems 41
SMART: A process-oriented methodology for resilient smart cities 41
A Model-Driven Approach Towards Automatic Migration to Microservices 41
From Monolithic to Microservices: An Experience Report from the Banking Domain 40
Play&Go Corporate: An End-to-End Solution for Facilitating Urban Cyclability 40
Modelling Dynamic Software Architectures using Typed Graph Grammars 40
Fostering Collaboration and Advancing Research in Software Engineering and Game Development for Serious Contexts 40
CARPooL: Collective Adaptation using concuRrent PLanning 40
Service-Oriented Computing - ICSOC 2018 Workshops 39
Gamification-based UML learning environment in virtual reality 39
Agrihood: A Motivational Digital System for Sustainable Urban Environments 39
The Resilience of "Planes, Trains, and Automobiles": Comment on "Driverless Cars Will Make Passenger Rail Obsolete," by Yair Wiseman [Opinion] 39
Smart Construction: Remote and Adaptable Management of Construction Sites through IoT 39
Teaching DevOps in Academia and Industry: Reflections and Vision 38
Towards a Framework to Assist Iterative and Adaptive Design in Gameful Systems 38
Papyrus for gamers, let's play modeling 38
Design for Adaptation of Service-Based Applications: Main Issues and Requirements 38
Collective Adaptation through Concurrent Planning: the Case of Sustainable Urban Mobility 38
A context-aware framework for dynamic composition of process fragments in the internet of services 38
Exploiting Multi-Level Modelling for Designing and Deploying Gameful Systems 38
ATLAS: A new way to exploit world-wide mobility services 38
Preface to DAS 2016 37
Size Matters: Microservices Research and Applications 37
An Overall Process for Self-Adaptive Pervasive Systems 37
GamiDOC: A Tool for Designing and Evaluating Gamified Solutions 36
Totale 5.632
Categoria #
all - tutte 31.057
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 31.057


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/202130 0 0 0 0 0 0 0 0 0 1 29 0
2021/202261 0 6 0 2 4 0 0 6 5 4 5 29
2022/2023269 20 15 8 29 28 27 0 15 117 0 5 5
2023/202473 16 3 2 7 1 16 3 17 0 3 1 4
2024/20252.270 4 10 24 151 305 251 381 142 571 81 170 180
2025/20264.219 185 458 316 552 308 331 917 172 455 525 0 0
Totale 7.327