BUCCHIARONE, ANTONIO
 Distribuzione geografica
Continente #
NA - Nord America 3.595
AS - Asia 2.384
EU - Europa 1.637
SA - Sud America 376
Continente sconosciuto - Info sul continente non disponibili 163
AF - Africa 54
OC - Oceania 6
Totale 8.215
Nazione #
US - Stati Uniti d'America 3.458
SG - Singapore 1.040
RU - Federazione Russa 722
CN - Cina 410
HK - Hong Kong 395
BR - Brasile 326
VN - Vietnam 241
IT - Italia 231
FR - Francia 136
DE - Germania 113
IE - Irlanda 105
CA - Canada 85
GB - Regno Unito 85
TR - Turchia 74
BD - Bangladesh 57
FI - Finlandia 47
IN - India 36
UA - Ucraina 36
PL - Polonia 31
NL - Olanda 29
JP - Giappone 28
MX - Messico 28
AT - Austria 26
SE - Svezia 25
ZA - Sudafrica 22
ES - Italia 20
AR - Argentina 14
ID - Indonesia 13
IQ - Iraq 13
MY - Malesia 12
PK - Pakistan 11
EC - Ecuador 10
VE - Venezuela 10
LT - Lituania 9
SA - Arabia Saudita 8
DZ - Algeria 7
KR - Corea 7
MA - Marocco 7
BE - Belgio 6
CO - Colombia 6
PH - Filippine 6
UZ - Uzbekistan 6
CR - Costa Rica 5
IR - Iran 5
KE - Kenya 5
CL - Cile 4
DK - Danimarca 4
AU - Australia 3
AZ - Azerbaigian 3
CH - Svizzera 3
ET - Etiopia 3
IL - Israele 3
JM - Giamaica 3
NP - Nepal 3
PY - Paraguay 3
SV - El Salvador 3
TN - Tunisia 3
AE - Emirati Arabi Uniti 2
BG - Bulgaria 2
CU - Cuba 2
EG - Egitto 2
GT - Guatemala 2
HN - Honduras 2
MD - Moldavia 2
OM - Oman 2
PE - Perù 2
TH - Thailandia 2
AL - Albania 1
AM - Armenia 1
AO - Angola 1
BB - Barbados 1
BS - Bahamas 1
CD - Congo 1
DM - Dominica 1
DO - Repubblica Dominicana 1
HU - Ungheria 1
JO - Giordania 1
KG - Kirghizistan 1
KW - Kuwait 1
LV - Lettonia 1
ML - Mali 1
MN - Mongolia 1
NI - Nicaragua 1
NZ - Nuova Zelanda 1
PA - Panama 1
PG - Papua Nuova Guinea 1
PT - Portogallo 1
PW - Palau 1
QA - Qatar 1
RO - Romania 1
SC - Seychelles 1
SN - Senegal 1
SY - Repubblica araba siriana 1
TT - Trinidad e Tobago 1
UY - Uruguay 1
Totale 8.052
Città #
San Jose 755
Singapore 569
Dallas 433
Hong Kong 387
Ashburn 352
Santa Clara 307
Council Bluffs 258
The Dalles 184
Moscow 130
Jacksonville 116
Lauterbourg 112
Dublin 105
Chandler 99
Ho Chi Minh City 87
New York 82
Los Angeles 71
Hefei 68
Beijing 64
Hanoi 62
Boardman 44
São Paulo 37
Montreal 34
Milan 33
Assago 32
Orem 31
Phoenix 28
Nanjing 27
Warsaw 27
Denver 26
Tokyo 26
Buffalo 24
Rome 22
Toronto 22
Izmir 21
Munich 21
San Mateo 20
Brooklyn 19
Helsinki 18
Wilmington 18
London 17
Lawrence 16
Princeton 16
Da Nang 15
Johannesburg 14
Mexico City 14
Nuremberg 14
Stockholm 13
Frankfurt am Main 12
Lappeenranta 12
Rio de Janeiro 12
Secaucus 12
Amsterdam 11
Nanchang 11
Sassari 11
Seattle 11
Boston 10
Chicago 10
Haiphong 10
Poplar 10
Vienna 10
Atlanta 9
San Francisco 9
Ankara 8
Baghdad 8
Falkenstein 8
Houston 8
Brasília 7
Chennai 7
Tianjin 7
Verona 7
Figino 6
L’Aquila 6
Manchester 6
Tashkent 6
Thái Nguyên 6
Brussels 5
Charlotte 5
Jinan 5
Kuala Lumpur 5
Nairobi 5
New Delhi 5
Ottawa 5
Quito 5
Belo Horizonte 4
Biên Hòa 4
Brescia 4
Buenos Aires 4
Carney 4
Catania 4
Caxias do Sul 4
Dalmine 4
Dearborn 4
Dhaka 4
Guarulhos 4
Istanbul 4
Kunming 4
Mountain View 4
Mumbai 4
Pescara 4
Philadelphia 4
Totale 5.248
Nome #
Model-Checking plus Testing: from Software Architecture Analysis to Code Testing 120
Automatic synthesis of coordinators of COTS group-ware applications: an example 116
An architectural approach to the correct and automatic assembly of evolving component-based systems 107
Architecting Fault-tolerant Component-based Systems: from requirements to testing 103
Rule-based modeling and static analysis of self-adaptive systems by graph transformation 102
TeStor: Deriving Test Sequences from Model-based Specifications 102
Towards an architectural approach for the dynamic and automatic composition of software components 98
Formal Analysis and Verication of Self-Healing Systems 96
Domain-Specific Languages in Practice: with JetBrains MPS 95
A Practical Architecture-centric Analysis Process 93
Grand challenges in model-driven engineering: an analysis of the state of the research 88
Preface of the 15th International Workshop on [email protected]’21 85
ChatGPT in education: A blessing or a curse? A qualitative study exploring early adopters’ utilization and perceptions 85
BASIC: Towards a Blockchained Agent-Based SImulator for Cities 83
From requirements to Java code: An architecture-centric approach for producing quality systems 83
Gamification-and Virtual Reality-Based Learning Environment for UML Class Diagram Modeling 81
Self-Repairing systems modeling and verification using AGG 80
Gamification for behavior change: A scientometric review 79
Architecting Fault-tolerant Component-based Systems: from requirements to testing 79
PromptDeck: A No-Code Platform for Modular Prompt Engineering 78
GaMoVR: Gamification-based UML learning environment in virtual reality 78
Enhancing Gameful Systems with a Domain Specific Language for Rules Lifecycle Management 77
An Architecture-centric Approach for producing Quality Systems 77
PolyGloT: A personalized and gamified eTutoring system for learning modelling and programming skills 76
What is the future of modeling? 75
Scalable Personalized Education in the Age of GenAI: The Potential and Challenges of the PolyGloT Framework 73
Adaptable Pervasive Flows: Towards a More Intelligent Environment 73
Untitled Bee Game: Be (e) ing mean to learn more about eco-sustainability 72
Software Engineering for Games in Serious Contexts 71
Digital Twins of Socio-Technical Ecosystems to Drive Societal Change 71
Designing and Generating Lesson Plans combining Open Educational Content and Generative AI 68
Gamified Tangible IoT for Education: Exploring Usability in SmartGame 67
Unlocking Education Together: A Meta-model Emphasizing Usability and Reuse of Open Educational Resources 67
Leveraging Collective Run-time Adaptation for UAV-based Systems 67
Using LLMs to Adapt Serious Games with Educators in the Loop 66
FAS* 2018 Doctoral Symposium Foreword 64
Can Generative AI Support Educators? Creating Learning Paths with PolyGloT 63
Teaching and Recognition of Skills in the Digital Era Through OER-Based Personalized and Gamified Learning: The ENCORE Project 63
Introducing the Editorial Board—Part I 62
Autonomous Shuttle-as-a-Service (ASaaS): Challenges, Opportunities, and Social Implications 60
Microservices 60
Designing Learning Paths with Open Educational Resources: An Investigation in Model-Driven Engineering 60
An overview of civic engagement tools for rural communities 60
GamiDOC: The Importance of Designing Gamification in a Proper Way 59
Cyber-Storms Come from Clouds: Security of Cloud Computing in the IoT Era 59
A Multi-Armed Bandit Framework for Personalized Sustainability Goal Assignment 58
RuleCraft: An End-User Development Hub for Education 58
A MAPE-K Approach to Autonomic Microservices 57
Agent-Based Framework for Self-Organization of Collective and Autonomous Shuttle Fleets 57
Collective Adaptation through Multi-Agents Ensembles: The Case of Smart Urban Mobility 57
General Aspects of Applying Generative AI in Higher Education 57
MeetDurian: Can Location-Based Games be Used to Improve COVID-19 Hygiene Habits? 56
Your Favorite Gameplay Speaks Volumes About You: Predicting User Behavior and Hexad Type 56
An AI-Driven Approach for Enhancing Engagement and Conceptual Understanding in Physics Education 55
Lost in Gamification Design: A Scientometric Analysis 54
From Monolithic to Microservices: An Experience Report from the Banking Domain 54
SMART: A process-oriented methodology for resilient smart cities 54
How to Foster Sustainable Behaviors through Multi-Campaigns Rewarding Mechanisms: The AIR-BREAK Experience 54
DevOps and Its Philosophy: Education Matters! 53
The role of game modality in the outcomes of gamification: A research agenda 52
A Framework for Prediction and Storage of Battery Life in IoT Devices using DNN and Blockchain 52
A Goal Model for Collective Adaptive Systems 52
Modeling in Jjodel: towards bridging complexity and usability in model-driven engineering 52
Requirements for modelling tools for teaching 52
Challenging Models: Formalizing Quests in Gamified Systems for Behavioral Change 52
Games and Software Engineering: Engineering fun, inspiration, and motivation 51
Gamification and Virtual Reality for Digital Twins Learning and Training: Architecture and Challenges 51
Towards engineering future gameful applications 50
Benchmarks and performance metrics for assessing the migration to microservice-based architectures 50
PolyGloT-UML: A Gamified Framework for Enhancing UML Learning Paths 49
MaGiC: a DSL Framework for Implementing Language Agnostic Microservice-based Web Applications 49
Modelling Dynamic Software Architectures using Typed Graph Grammars 49
GamiDOC: A Tool for Designing and Evaluating Gamified Solutions 48
Ten Years of Self-adaptive Systems: From Dynamic Ensembles to Collective Adaptive Systems 48
Towards an adaptive city journey planner with MDE 47
Gamified and Self-Adaptive Applications for the Common Good: Research Challenges Ahead 47
Research Challenges on Multi-layer and Mixed-Initiative Monitoring and Adaptation for Service-Based Systems 47
Papyrus for gamers, let's play modeling 46
Play&Go Corporate: An End-to-End Solution for Facilitating Urban Cyclability 46
Using a Lifecycle Model for Developing and Executing Adaptable Interactive Distributed Applications 46
Learning Neural Search Policies for Classical Planning 46
Service-Oriented Computing - ICSOC 2018 Workshops 45
Fostering an Open Community for Sharing and Generating Open Educational Resources 45
Design for Adaptation of Service-Based Applications: Main Issues and Requirements 45
Collective Adaptation through Concurrent Planning: the Case of Sustainable Urban Mobility 45
A context-aware framework for dynamic composition of process fragments in the internet of services 45
DeMOCAS: Domain Objects for Service-based Collective Adaptive Systems 45
The Resilience of "Planes, Trains, and Automobiles": Comment on "Driverless Cars Will Make Passenger Rail Obsolete," by Yair Wiseman [Opinion] 45
A Model-Driven Approach Towards Automatic Migration to Microservices 45
Smart Construction: Remote and Adaptable Management of Construction Sites through IoT 45
Service Engineering 44
Guest Editorial Diversification in Urban Transportation Systems and Beyond: Integrating People and Goods for the Future of Mobility 44
Gamification-based UML learning environment in virtual reality 44
Gamifying model-based engineering: the PapyGame experience 43
Teaching DevOps in Academia and Industry: Reflections and Vision 43
Size Matters: Microservices Research and Applications 43
An Overall Process for Self-Adaptive Pervasive Systems 43
On-the-Fly Adaptation of Dynamic Service-Based Systems: Incrementality, Reduction and Reuse 43
Ensemble-Based Software Engineering for Modern Computing Platforms 43
ATLAS: A new way to exploit world-wide mobility services 43
Totale 6.241
Categoria #
all - tutte 37.906
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 37.906


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2021/202261 0 6 0 2 4 0 0 6 5 4 5 29
2022/2023269 20 15 8 29 28 27 0 15 117 0 5 5
2023/202473 16 3 2 7 1 16 3 17 0 3 1 4
2024/20252.270 4 10 24 151 305 251 381 142 571 81 170 180
2025/20264.753 185 458 316 552 308 331 917 172 455 560 430 69
2026/2027354 133 221 0 0 0 0 0 0 0 0 0 0
Totale 8.215