LEUCCI, STEFANO
 Distribuzione geografica
Continente #
NA - Nord America 2.957
AS - Asia 1.690
EU - Europa 1.542
SA - Sud America 283
AF - Africa 32
Continente sconosciuto - Info sul continente non disponibili 3
OC - Oceania 3
Totale 6.510
Nazione #
US - Stati Uniti d'America 2.896
SG - Singapore 820
IE - Irlanda 403
RU - Federazione Russa 345
CN - Cina 291
BR - Brasile 237
IT - Italia 223
VN - Vietnam 139
TR - Turchia 138
HK - Hong Kong 136
DE - Germania 132
SE - Svezia 85
GB - Regno Unito 78
UA - Ucraina 63
FI - Finlandia 62
FR - Francia 57
CA - Canada 40
IN - India 40
JP - Giappone 24
BD - Bangladesh 21
AR - Argentina 19
NL - Olanda 18
PL - Polonia 18
MX - Messico 15
ZA - Sudafrica 14
ES - Italia 12
IQ - Iraq 11
BE - Belgio 8
PH - Filippine 8
CL - Cile 7
ID - Indonesia 7
SA - Arabia Saudita 7
AE - Emirati Arabi Uniti 6
LT - Lituania 6
EC - Ecuador 5
PK - Pakistan 5
VE - Venezuela 5
CO - Colombia 4
JO - Giordania 4
LB - Libano 4
MD - Moldavia 4
UZ - Uzbekistan 4
AT - Austria 3
AZ - Azerbaigian 3
CH - Svizzera 3
CZ - Repubblica Ceca 3
HU - Ungheria 3
KE - Kenya 3
KR - Corea 3
MA - Marocco 3
NO - Norvegia 3
NP - Nepal 3
QA - Qatar 3
RS - Serbia 3
TN - Tunisia 3
A2 - ???statistics.table.value.countryCode.A2??? 2
AU - Australia 2
BH - Bahrain 2
DK - Danimarca 2
EG - Egitto 2
KG - Kirghizistan 2
KZ - Kazakistan 2
PE - Perù 2
PT - Portogallo 2
PY - Paraguay 2
RO - Romania 2
AO - Angola 1
BA - Bosnia-Erzegovina 1
BB - Barbados 1
BG - Bulgaria 1
BO - Bolivia 1
BS - Bahamas 1
CG - Congo 1
CI - Costa d'Avorio 1
CR - Costa Rica 1
CV - Capo Verde 1
DZ - Algeria 1
EU - Europa 1
GE - Georgia 1
GR - Grecia 1
GY - Guiana 1
HN - Honduras 1
IL - Israele 1
IR - Iran 1
JM - Giamaica 1
KW - Kuwait 1
LV - Lettonia 1
MW - Malawi 1
MY - Malesia 1
NE - Niger 1
NI - Nicaragua 1
OM - Oman 1
TL - Timor Orientale 1
WS - Samoa 1
Totale 6.510
Città #
Singapore 466
Dublin 403
San Jose 386
Chandler 301
Dallas 275
Jacksonville 244
Ashburn 233
Santa Clara 150
Hong Kong 135
The Dalles 121
Boardman 93
New York 84
Izmir 67
Moscow 55
Lawrence 52
Princeton 52
Milan 50
Nanjing 50
Ho Chi Minh City 49
Munich 49
Wilmington 48
Columbus 43
Los Angeles 42
San Mateo 33
Rome 31
Hanoi 29
Lauterbourg 27
L'aquila 26
Beijing 25
Council Bluffs 25
Helsinki 22
Tokyo 22
São Paulo 21
Nanchang 19
Shenyang 16
Warsaw 16
Amsterdam 15
Orem 15
Stockholm 15
Des Moines 14
Cedar Knolls 13
Turku 12
Johannesburg 11
Seattle 11
Tianjin 11
Atlanta 10
Brooklyn 10
Kunming 10
Poplar 10
Chennai 9
Chicago 9
Denver 9
Falkenstein 9
Lappeenranta 9
Manchester 9
Mountain View 9
Ann Arbor 8
Brasília 8
Brussels 8
Guangzhou 8
Hefei 8
London 8
L’Aquila 8
Montreal 8
Phoenix 8
Altoona 7
Bresso 7
Frankfurt am Main 7
Lissone 7
North Bergen 7
Shanghai 7
Springfield 7
Turin 7
Verona 7
Washington 7
Ankara 6
Centrale 6
Charlotte 6
Da Nang 6
Dhaka 6
Dong Ket 6
Falls Church 6
Garland 6
Houston 6
Hải Dương 6
Los Lunas 6
Mumbai 6
Ottawa 6
Pittsburgh 6
Prineville 6
Santiago 6
Toronto 6
Belo Horizonte 5
Campinas 5
Changchun 5
Changsha 5
Curitiba 5
Jeddah 5
Jinan 5
Tappahannock 5
Totale 4.264
Nome #
Exact and approximate algorithms for movement problems on (special classes of) graphs 153
Hardness, approximability, and fixed-parameter tractability of the clustered shortest-path tree problem 146
Specializations and Generalizations of the Stackelberg Minimum Spanning Tree Game 140
On the clustered shortest-path tree problem 140
Dynamic Maintenance of a Shortest-Path Tree on Homogeneous Batches of Updates: New Algorithms and Experiments 131
Fault-Tolerant Approximate Shortest-Path Trees 129
An Improved Algorithm for Computing All the Best Swap Edges of a Tree Spanner 128
Network creation games with traceroute-based strategies 127
Dual-mode greedy algorithms can save energy 125
Approximate Minimum Selection with Unreliable Comparisons 125
Optimal Dislocation with Persistent Errors in Subquadratic Time 123
Specializations and Generalizations of the Stackelberg Minimum Spanning Tree Game 123
Compact and fast sensitivity oracles for single-source distances 122
Effective edge-fault-tolerant single-source spanners via best (or good) swap edges 120
Effcient oracles and routing schemes for replacement paths 120
Fault-Tolerant Approximate Shortest-Path Trees 117
A faster computation of all the best swap edges of a tree spanner 115
Cutting bamboo down to size 115
Multiple-edge-fault-tolerant approximate shortest-path trees 114
The Max-Distance Network Creation Game on General Host Graphs 113
Faster motif counting via succinct color coding and adaptive sampling 113
Experimental Evaluation of Dynamic Shortest Path Tree Algorithms on Homogeneous Batches 112
An improved algorithm for computing all the best swap edges of a tree spanner 112
Cutting Bamboo Down to Size 112
Network Creation Games with Traceroute-Based Strategies 112
Single-Source Shortest p-Disjoint Paths: Fast Computation and Sparse Preservers 112
Improved Purely Additive Fault-Tolerant Spanners 110
Optimal sorting with persistent comparison errors 110
Exact and Approximate Algorithms for Movement Problems on (Special Classes of) Graphs 107
New Approximation Algorithms for the Heterogeneous Weighted Delivery Problem 107
Locality-based Network Creation Games 106
The max-distance network creation game on general host graphs 105
Dynamically Maintaining Shortest Path Trees under Batches of Updates 103
On the PSPACE - Completeness of peg duotaire and other peg-jumping games 101
Tracking Routes in Communication Networks 101
Path-Fault-Tolerant Approximate Shortest-Path Trees 100
Locality-Based Network Creation Games 98
Multiple-Edge-Fault-Tolerant Approximate Shortest-Path Trees 92
Resilient Level Ancestor, Bottleneck, and Lowest Common Ancestor Queries in Dynamic Trees 89
Graph Spanners for Group Steiner Distances 88
Tracking routes in communication networks 88
Resilient Level Ancestor, Bottleneck, and Lowest Common Ancestor Queries in Dynamic Trees 84
Optimal dislocation with persistent errors in subquadratic time 84
New approximation algorithms for the heterogeneous weighted delivery problem 83
Resilient dictionaries for randomly unreliable memory 82
Bejeweled, candy crush and other match-three games are (NP-)hard 82
Blackout-Tolerant Temporal Spanners 81
Tracks from hell — When finding a proof may be easier than checking it 80
On the complexity of two dots for narrow boards and few colors 80
Motif counting beyond five nodes 78
On the Approximability of Graph Visibility Problems 76
Blackout-tolerant temporal spanners 74
Sparse Temporal Spanners with Low Stretch 74
On the Inapproximability of Finding Minimum Monitoring Edge-Geodetic Sets (short paper) 73
Tracks from hell - When finding a proof may be easier than checking it 72
Finding diameter-reducing shortcuts in trees 72
Motivo: Fast Motif Counting via Succinct Color Coding and Adaptive Sampling 71
Trainyard is NP-Hard 71
Trainyard is NP-hard 71
No truthful mechanism can be better than n approximate for two natural problems 66
Swapping Mixed-Up Beers to Keep Them Cool 65
Temporal Queries for Dynamic Temporal Forests 65
Uniform-Budget Solo Chess with Only Rooks or Only Knights Is Hard 63
Finding Diameter-Reducing Shortcuts in Trees 60
Sorting with recurrent comparison errors 54
On the (In)Approximability of the Monitoring Edge Geodetic Set Problem 32
Uniform-budget solo chess with only rooks or only knights is hard 28
Counting Graphlets: Space vs Time 25
Almost Tight Oracles for Fastest-Path Queries on Temporal Trees 25
The limits of popularity-based recommendations, and the role of social ties 24
On the approximability of graph visibility problems 2
Totale 6.601
Categoria #
all - tutte 26.929
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 26.929


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/202184 0 0 0 0 0 0 0 0 0 17 56 11
2021/2022231 5 12 23 12 16 5 12 19 17 10 14 86
2022/20231.036 59 52 16 94 64 100 1 80 495 6 49 20
2023/2024244 35 15 20 23 27 93 3 2 0 16 4 6
2024/20251.541 83 43 93 75 188 116 187 172 263 92 99 130
2025/20262.618 106 249 229 362 332 222 356 95 226 441 0 0
Totale 6.601